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Animal antagonists feature in works where the player character is a human or reasonably humanoid (such as an alien) and the primary villain or an important rival is an animal. They may have some human-like tendencies such as speech or wearing clothes, but ultimately are non-anthropomorphic.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A Symbol that belongs to a character and an award for doing a great deed.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
A group of five villains who intend to destroy the Thievius Raccoonus.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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