@facelessvixen: The whole festival atmosphere and tone along with the inclusion of the off-road and "PR event" stuff really invites comparisons to Horizon for a lot of people.
As far as the progression goes, there are three primary problems with it in my opinion.
The first is that while ostensibly there is variety with the off-road, drag races, night events, etc., the game is really dominated just by the main circuit races and feels lacking in many of the other event types.
Second, there's not much going on with the online as far as interacting and racing with other players. Seeing other races happening in the open world is cool but I'd like to have some open world challenges and an equivalent to the seasonal/weekly Horizon playlists.
My biggest personal beef though is that the vehicles just don't feel distinct enough from each other. I get that NFS Heat is more specifically an arcade racer than Horizon, but the handling model just feels stiff and awkward in a lot of ways compared to the more nuanced "simcade" feel while also not feeling like it's exaggerated and over the top enough to be making the most of being "arcade" focused. In the Horizon games, building up a car collection, tuning them, trying them out, and finding favorites is a big part of the appeal for me. However in NFS Heat, I don't feel that compulsion much at all since most cars feel so similar.
All of that said, NFS Heat is still a pretty good game and a marked improvement over many of the other recent NFS games. I think they're heading in a better direction, and I hope to see that improvement continue with Unbound.
Log in to comment