Ultimately, I'd argue that Nier: Automata's story is worth seeing, but not necessarily playing. Admittedly, the world design is drab and this isn't Platinum's tightest and most frenetic action game. However, there are some moments that only a player, not a viewer, would get the impact (this was mentioned in Beastcast 100).
That being said, I don't have the same problem with hacking as you seem to be having. I actually enjoy it and PREFER it to 2B's combat, because it's safer to engage with enemies due to having less risk of a One-Hit KO. I also gave 9S a Stun Chip to stun/damage surrounding enemies after hacking within a radius.
I'm doing both runs on Hard (not Very Hard), my initial and my second playthrough, after sacrificing my save file.
I'm at my second playthrough as 9S, and hacking is a lifesaver and a timesaver.
It is true that most of the things I enjoyed about the story comes to light at the third act, when you get to play A2. She controls similarly to 2B with minor differences.
The way I see the story is structured:
2B's playthrough is your typical triumph over the machines, but riddled with plot holes.
9S's playthrough recontextualizes the bosses and some origins about the machines.
A2 is the true continuation. Most, if not all assumptions, are replaced with nihilism. It also concludes 9S's arc being the antagonist you control. Having A2 prevail will get Ending C; having 9S prevail gets Ending D (if I'm remembering correctly). Regardless, everybody dies a painful death.
Nier: Automata has made me think of specific existential quandaries without necessarily giving answers. It's seeded some questions, that can haunt me if I dwell on it. As Alex and Austin said: it brings up the philosophical rhetoric, not with a wall of scholarly text, but with characters, interaction, and anime-like tropes.
I thought Horizon: Zero Dawn was my favorite story, because of what the ancient humans had to do.
But seeing robot societies completely misunderstand the point of human behavior, therefore birthing futile cycles of life and death (mind you, this is a only one small aspect of the game), takes the cake for me.
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