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Concept »
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
An in-game design interface that allows the player to configure aspects of a game, among other things.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
A common type of bug where players can leave the intended confines of the game world or map. Exploited in many multiplayer games for easy kills.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Spectating is a game option for a player to simply watch other players playing a game without interacting.
Things are not always as they appear. Just walk straight through that wall.
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