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Game » consists of 18 releases. Released September 1986
The thirteenth entry in the Romance of the Three Kingdoms franchise.
The tenth title in Koei's long running strategy game series set in ancient China.
A JRPG from SquareSoft, originally released for the Super Famicom in late 1993. The second game in the series, it introduced several features that were not used in future games, like multiple protagonists and a growing empire the player controls.
A turn-based historical strategy sim from Koei that allows the player to assume various different roles during the Sengoku era of Japan. It is the first in a long-running series.
Strategy game developed by Yanoman in 1993. It's one of many turn-based strategy games to focus on Japan's tumultuous Sengoku period.
The third game in Koei's historical war simulation series based on the Three Kingdoms era of Ancient China.
An Arcade quiz game framed like a Sengoku strategy sim similar to Koei's Nobunaga's Ambition. The player has to answer a certain number of questions correctly to conquer neighboring territory.
A Super Famicom strategy war sim from Wolf Team. It is set in the Sengoku era of Japanese history.
A Sengoku era strategy game released exclusively on the Japanese Mega-CD. One of the earliest Sega CD games to use FMV footage.
A a fantasy RPG set in feudal Japan. The player takes control of a band of warriors on a quest to stop Nobunaga Oda before he can conquer all of Japan.
A turn-based strategy war game only released in Japan.
A Sengoku-era strategy game that was first released on PC-88 and ported to the Sega Mega Drive. It is the second of Wolf Team's Zan series.
A real-time strategy game that casts the player as Julius Caesar as he battles across the Mediterranean sea.
A turn-based strategy game for the NES in which the player takes on the role of Japanese warlord Shingen Takeda during the 16th Century.
In this strategic adventure game for early DOS computers, players start as a lowly samurai in a small province of feudal Japan and try build up a lineage of higher-ranked samurai with the goal of unifying all of Japan.
An action/strategy game set in Feudal Japan, specifically around the Genpei War of the 12th century. It is Cinemaware's follow-up to Defender of the Crown.
A Famicom adventure game set during the Meiji Restoration era. It features strategy and action elements as well.
A turn-based strategy game based on the 1983 board game Sengoku Daimyo, as players lead daimyo to unify Sengoku-era Japan.
First Queen (PC, Super Famicom, etc) was a unique hybrid RTS/RPG/action game first released in 1988. It was one of the first games by Kure Software Koubou and helped establish their eventually popular Multiple Character gameplay system that they went on to use in many later games.
A Sengoku-era war simulation game developed by Tamtex for the Famicom in 1988. It was never released outside of Japan.
A war strategy game that focuses on the Ancient Chinese Three Kingdoms conflict. It was developed by TOSE and published by Namco for the NES.
A unique hybrid RTS/Action/RPG game first released in 1988. It was the first game by Kure Software Koubou and introduced their eventually popular Multiple Character gameplay system that they went on to use in many later games.
A NES war-sim developed by Namco based on the Sengoku "Warring States" era of Japan. The game follows Masamune Date, one of the most prolific daimyos of the era.
A turn-based war strategy sim developed by Another for the NES. Unlike its sequel, Shingen the Ruler, it was never released outside of Japan.
A turn-based strategy game originally released in 1987 by Koei, the creators of Nobunaga's Ambition and Romance of the Three Kingdoms.
A sci-fi action-strategy game released in Japan in 1986 for the NES, developed by T&E Soft and published by Toshiba EMI. It's part 6 of a long-running series, though the only one to be released on the NES.
The first game in Koei's long-running strategy game series, based on the Chinese historical novel of the same name.
An early action-strategy-RPG game created by Koji Sumii and published by ASCII for the Sharp X1 computer in 1983. The game is considered a precursor to several genres: the action RPG, tactical RPG, real-time strategy, and tower defense.
Released by Koei in 1982, The Dragon & Princess (ドラゴンアンドプリンセス) is the first known RPG developed in Japan. It tasks the player with finding a king's stolen treasure. It is a hybrid between the RPG, adventure and strategy genres, and laid the foundations for tactical RPGs.
Hamurabi is a text-based game of land and resource management, and is one of the earliest computer games.
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