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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A non-interactive sequence within a game most often used for plot advancement.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
The seventh annual PAX East took place April 22-24, 2016 at the Boston Convention & Exhibition Center in Boston, Massachusetts.
Enemies that appear out of nowhere and force the player into a battle.
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