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Game » consists of 1 releases. Released May 19, 2017
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
Typically found in fighting games, combos are a series of strung-together moves.
Games that ask the player whether they are sure about the decision that they have just made.
Crabs in all forms and sizes, not just the giant enemy variety.
These games let players see the credits without needing to play the game first.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
A punctuation mark that is used to express intense emotion.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Creatures that bleat. Some are also satanic.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
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