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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A digital distribution service built around indie works and their creators.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
A gameplay mechanic allowing players to store their items and freely carry them around.
Sometimes the writers will deliberately slip the title of the game into dialogue to show off how witty they are.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Games set in, or focused primarily around, the years between 1970 and 1979.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
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