So I heard a ton of stuff about it up until its release, it was really hyped up to be the future of gaming, now I've reliased I have heard NOTHING about it since its been out, so is it dead?
OnLive
Concept »
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Did OnLive Fail?
It got Homefront dayndate, and getting Brotherhood too. They are apparently hiring people for marketing but let me say this:
It is impossible to stream games over the Internet without Input lag. Onlive ain't for people with good PCS. It's for people with integrated graphics that cannot run games.
Interesting idea, and I hope they keep pioneering in that area. I just don't know if we're quite there yet. Same with 3D in my opinion. They're both admirable attempts though.
Seeing as how I get lag when all the processing power is right here, I can only assume it gets worst when its offset to a different machine hundreds of miles away.
" Seeing as how I get lag when all the processing power is right here, I can only assume it gets worst when its offset to a different machine hundreds of miles away. "That's the thing, you don't have to do any processing on your end. All your computer does is display a video stream. The only lag experienced is from the delay of streaming that video, their servers have no problem running the games at top settings.
It's actually not that bad, but it will never with current tech equal having a good computer yourself.
OnLive have recently acquired a lot of publisher support and are shovelling out updates as we speak. EU launch is this year. Blog is very active, and they are worth millions by now, with new investors coming in regularly. They were quite big and present at GDC. They have signed deals with HTC and Vizio to incorporate Onlive into different phones and TVs. A week ago, they launched the PC version of AC: Brotherhood.
Maybe do some research before making a thread like this. Onlive is very much alive and is getting bigger every month.
Why don't you try it? The client is freely available for everyone.
" @StaticFalconar said:you really didn't get what I wrote did you? A gaming machine that runs games at 120 fps offline, still lags when the only thing being exchanged is the other person's clicks. What chance is there when there is an entire video to stream?" Seeing as how I get lag when all the processing power is right here, I can only assume it gets worst when its offset to a different machine hundreds of miles away. "That's the thing, you don't have to do any processing on your end. All your computer does is display a video stream. The only lag experienced is from the delay of streaming that video, their servers have no problem running the games at top settings. It's actually not that bad, but it will never with current tech equal having a good computer yourself. "
I tested it out a few months ago, but I still get pretty regular emails from them about new games/promotions. In fact, I got one today. They're still around, they just haven't done a very good job of marketing their product.
It might be the wave of the future, but the US internet infrastructure isn't ready for it yet. Between bandwidth caps, throttling, peek hour lag, and varied speeds across the country the system isn't attuned to its requirements. Ten years done the road, if they're still around then maybe, but I can't see the limitations being acceptable to the target gamer demographic.
I think they're doing fine..both in terms of games and marketing. I've been seeing onlive ads in various places recently. They've also had some killer sales recently.
If cloud computing is good enough for Whiskey Media, maybe cloud gaming is good enough for video games. Is it cloud gaming or stream gaming, oh well.
I haven't tried the service, but I've heard some pretty good things about it. Turboman from this site uses it and kind of likes it.
I signed up for it this past Friday, I bought dark void for 5 dollars on 5 dollar Fridays, preordered red faction armageddon to get a free micro console and a free gamepass for guerrilla, plus signed up for a free month of the playpack bundle and honestly, I am enjoying the service. I experienced a little lag, a couple crashes but honestly those few problems are small things I experience on my computer or my console games. Not really much difference, I can see OnLive having a good future if it keeps putting out good games and get more publishers on board
Despite living in Japan where bandwidth capping is nonexistent, I've been very impressed with the service. Even with an up to date MBP it's still incredibly hard to justify purchasing a new TV w/ an XBOX or a PS3—the latency tradeoff here (up to 125ms) far outweighs the barrier of entry regarding console gaming. Come to Japan, Take My Money™, etc.
It might be the wave of the future, but the US internet infrastructure isn't ready for it yet. Between bandwidth caps, throttling, peek hour lag, and varied speeds across the country the system isn't attuned to its requirements. Ten years done the road, if they're still around then maybe, but I can't see the limitations being acceptable to the target gamer demographic.Yeah....
If my speed can't run it comfortably...like what hope does this service have? Granted maybe my standards are a little higher when it comes to input lag. But it actually got me kinda sick to my stomach when I played around with Batman and Assassin's Creed 2.
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