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Huge four-armed creatures that possess the ability to summon homing orbs into the battlefield. They agreed to fight for Mental in exchange for the spell-casting powers it gave them.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Games that are arguably the most fun in a "party" scenario with multiple players in one room.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Souls are the spiritual essence of living things.
In some video games, souls are used as the unit of currency for in game purchases and upgrades. Turns out that the worth of a person's soul is about 1/500th of that sweet new sword.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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