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Concept »
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Chemical weapons are weapons who use chemical products to obtain various detrimental effects.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Damage modeling added to a character throughout a game that lasts through the duration of the game.
The act of turning someone or something to stone, generally by a fantastic means.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Many games feature poison, but sometimes the art of creating poisons is an available trade skill to learn. Rogues generally excel in this profession.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
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