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Special locations in game that allow the player to manually save their progress.
A Scripted Death is a moment when the player is taken out of control resulting in the characters death
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Sega's early attempt at a digital game distribution service for the Sega Mega Drive. Ran from 1990 to 1993 exclusively in Japan.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
TP, or Technique Points, are used in many RPGs (E.G. Final Fantasy XI, Chrono Trigger, Etrian Odyssey). TP, unlike MP, is often used for physical skills as well as magic.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
In text based games, most, if not all the game play, or graphics is created with words.
What lies ahead, and is distant from the present.
The common use of "Zero" or "0" at the end of a game's title to emphasize it as a precursor to the rest of the series. Similarly, some series will title a prequel "Origins" instead to denote it as the earliest point in the story.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
2010 Edition of the Tokyo Game Show that is to be held from September 16 to September 19.
The Tokyo Game Show 2011 takes place in the Makuhari Messes from the 15th-18th of September. The show's theme is 'GAME - Dancing Your Heart'.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
Unexpectedly changing from one character to another during the plot.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
An Unwinnable State occurs either due to a glitch or by designer choice, when the player's actions make it so that the game can no longer be completed. However, the game continues as though it is still possible to finish and win.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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