@JasonR86 said:
I don't know how to say this without sounding like a dick so I'll just say it. Obsidian just needs to concentrate on making a good game and avoid complicating anything. The idea of a documentary looking at the development process is a cool idea and I understand that the documentary process shouldn't effect the development process too much. But...well, every Obsidian game I've played since KOTOR 2 has been sort of messed up in some way. They always have cool ideas. But there's always some 'thing' that junks up the game and usually a stream of excuses for why those issues are there whether they are reasonable or not (ex: KOTOR 2 had limited time for development, New Vegas was on a bad engine, etc. etc.). They are talented but it seems like they need a perfect situation to put out a good game without any qualifications for that assertion. The documentary just seems like an extraneous variable that could be pointed to as yet another thing that fucked up an Obsidian game.
...or maybe I'm just a big jerk.
I don't think you're being a jerk, you want a high-quality product from Obsidian; understandable. I don't think the Documentary will influence that outcome to much effect one way or the other, but I understand where you're coming from. This is how I started my New Vegas review:
"Obsidian is fairly well known for making flawed but fantastic games. Sort of like they give you your cake and never let you eat it too… at least not until a year and “X” amount of patches later. It usually takes Obsidian awhile after one of their game’s launches to get it up to where it should be, but afterwards their games are usually quite amazing. Regardless, I pre-ordered New Vegas knowing that Obsidian follows a trend of premature launch ignition and I have waited until now (a little over a year later) to play the game."
So, I had New Vegas pre-ordred, wrapped in cellophane for a year, and didn't open it to play it until a year later just because of their reputation, but that reputation is also why I pre-ordered it even knowing that. I can put aside what is usually a somewhat buggy/broken initial experience for what will ultimately be a fantastic RPG. Is it okay they tend to have buggy games at launch, no, but I, personally, can look past it and I choose to support them regardless. They're one of my favorite developers, I've been following them since Interplay.
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