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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Typically found in fighting games, combos are a series of strung-together moves.
Sometimes you want a challenge, sometimes you wanna coast.
A game mode that allows you to train for combos, moves, etc.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Games that are controlled partially or entirely with a touch screen.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Some games force you to try and survive as long as possible without losing, or tasks you with surviving a certain number of "waves" of enemies before granting you victory.
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