Bloodborne is miles ahead of Nioh, which is still a good game, but has some serious flaws. I haven't played the Nioh dlc, so I can't really comment on that.
Nioh is very unfocused as a game. It's a loot game with constant drops and minute stat changes and tons of overdesigned gameplay systems that the game gives almost zero incentive to engage with. To address the weapon stances directly, most of the stance changes are irrelevant. You can play around with them to make cool combos, but it doesn't necessarily help you get through the game any easier. The weapon transformations in Bloodborne feel a lot more meaningful, because the game is better at providing scenarios where the alternate move sets are actually useful. Most of Nioh is 1v1 fights against the same handful of enemies, and this is the biggest problem with the game because it runs out of enemy types at about the 40% mark. It's also way too long by about a quarter, so the lack of variety really stings. It spent a long time in development, and it really seems like they had a lot of ideas and changed genres multiple times, but never cut much of anything. It's still fun at a basic level, but it's trying to do so many things that none of those things individually feel all that great.
Bloodborne is much more focused. Sure people complain about the lack of build options compared to Dark Souls, but that's not the type of game it's trying to be. It's focused on refining a specific pace of melee combat, and there is some flexibility within that (slow weapons, fast weapons). But you won't be a slow tank with a big shield nor a squishy mage casting spells constantly. But what it does, it does just about perfectly. There is some content bloat like Nioh in the form of the chalice dungeons and blood gems, but overall enemy variety and more refined moment to moment gameplay made it more tolerable for me.
Basically, Bloodborne focuses on a limited tool set and repeatedly puts it to the test in new and interesting ways. Nioh gives you a big, messy, unrefined tool set with lots of customization, but never really compels you to engage with it.
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