augh... nintendo, why? Pokemon XD worked fine as a console game,as well as colosseum. so why can't we get closure for that story? I wanna see what happened to Wes.
Pokémon
The Pokémon franchise has spawned numerous titles and spin-offs, spanning several generations of games and has an animated series that spans many seasons.
Pokemon Wii Probably Won't Be A "Core" Game
I still think it would be cool if they some how translated the idea of Pokemon and everything that the main games in the series is to a console to expand upon what is already there, and to improve various areas.
The excerpts from the interview only sounds like excuses to me. The ideas of pokemon they have in mind can be done better on a console with a good internet structure, but they dismiss it as being not what pokemon means to "him". How about what it means to the fans? It's understandable they won't need to attempt a risky project until the handheld series goes unprofitable which also isn't likely in the near future.
The fans are 8 year old kids at school in America and Japan who carry portables in their backpacks at recess and lunch." The excerpts from the interview only sounds like excuses to me. The ideas of pokemon they have in mind can be done better on a console with a good internet structure, but they dismiss it as being not what pokemon means to "him". How about what it means to the fans? It's understandable they won't need to attempt a risky project until the handheld series goes unprofitable which also isn't likely in the near future. "
Frankly, I held the whole "series peaked at Gold/Silver" idea for a long time, but looking back it may just be because the target audience who played Red/Blue when they came out all hit puberty by the time Ruby/Sapphire came out. Looking at what the later games actually added and changed, it seems they really have done a lot to update the games; it's just kinda subtle if you just look at the basics.
I know I'm not Nintendo's demographic with this stuff, but everytime I play a pokemon game on my DS, I sure as hell don't do it in public. A home console version would be fun, and would take advantage of available hardware. Just don't make it a Wii game. Whatever comes after that, ideally a console that looks good on modern TVs.
Not necessarily. That's definitely the target audience and probably the most profitable strategy, but fans are all ages that likes pokemon and have probably fantasized what it could be like on a console at least one point in their life.
He's right, a core console mmo, fully 3d real time battles isn't something we've all been waiting for.
But I'm still getting white but I really hope they change it up one day.
" @Landon: Pokemon on consoles just won't work as well. Nor will an MMO. And I'm glad they've figured that out too. I just don't understand what the appeal is. Half the fun was being able to go anywhere, battle, and trade with your school mates or co-workers, or whatever. It's built around social gaming, and what better way to do that then by having your Pokemon with you at all times? That's why, apart from making more money, they release 2 versions. To give people a reason to trade around. The main Pokemon games are meant for portables. That's the way they were designed since conception. If all you really want are better graphics, then wait for the true 3DS Pokemon game. I'm certain with all that new horse power they'll have a completely different looking game. And don't even get me started on arguing against a Pokemon MMO. I don't think there's a worse idea for a Pokemon game than that. "You could still have that social aspect with your friends through Xbox Live or PSN. Don't pretend that people are meeting up and trading Pokemon. While I'm sure that happens, I would bet money on most trades being done through the DS's Wi Fi.
I really don't want to get into a discussion about how a full fledged console Pokemon would be totally awesome since I would literally have to write pages to convince you of my personal concept of it. But, to each his own I guess.
Yes, selling one of the most popular series of all time (which gets more popular and higher rated with every iteration) and having no real reason to put it on another system is running scared. Also, handhelds can't have "AAA" titles because uh" Pure copout. These guys don't have the balls to step up and take their franchise to consoles and big screens, frankly. There's a lot you can get away with in a handheld game that you can't pull in a real AAA title. Game Freak knows this and is running scared. "
All that aside though, after the second generation I thought for sure that they would bring these great games to the console and its just crazy to me how that hasnt happened yet and that they arent really even considering it.
You know what would be awesome, if they decided to remake the first two games for the Wii or for their next console :D but as a 1st generation lover its sort of an "of course i would want that" kind of thing lol.
" @DoctorWelch said:No it actually isnt false at all. I've played through a game of every pokemon generation and everything they've added is pointless, insignificant, and doesnt really change the formula or mechanics enough to make it more interesting." There hasnt been anything significant introduced to the games that makes them any more interesting and in fact, the only thing they've really been adding is more pokemon which is actually the opposite of what the games need and the only thing that should stay the same. "That is completely false and shows that you likely haven't played anything past Gen II for more than a few hours if at all. "
In fact, when you go back and play the older games, the battles and the game itself is paced much better and feels much faster. The newer games seem to be more sluggish and annoying in even the most simplest of aspects.
I really don't understand this. If they made an in depth, fully realized pokemon game for the consoles myself and probably everyone i know would buy it. The only real reason i stopped playing pokemon is because its the same damn thing every year.
Translation: Pokemon games sell what ever new Nintendo handheld they are trying to sell at the moment, so Nintendo said they would hire Yakuza to rape and kill all of our families if we ever made a real Pokemon game not on a handheld.
What? This is totally false, the new games have way more interesting and faster battles and pacing. Black and White in particular smokes the older ones is terms of speed." @ajamafalous said:
" @DoctorWelch said:No it actually isnt false at all. I've played through a game of every pokemon generation and everything they've added is pointless, insignificant, and doesnt really change the formula or mechanics enough to make it more interesting. In fact, when you go back and play the older games, the battles and the game itself is paced much better and feels much faster. The newer games seem to be more sluggish and annoying in even the most simplest of aspects. "" There hasnt been anything significant introduced to the games that makes them any more interesting and in fact, the only thing they've really been adding is more pokemon which is actually the opposite of what the games need and the only thing that should stay the same. "That is completely false and shows that you likely haven't played anything past Gen II for more than a few hours if at all. "
I'm fine with Pokemon being on hand helds forever. I like Pokemon because I can play it anywhere, and for short or long amounts of time.
What I would like is some sort of customization of my playable character. I don't really care about the cartoons so the fact that I'm just playing the newest cartoon character is kind of dumb to me. I feel like it would be an easy thing to change, but idk if they ever will.
Other amazingly pointless additions include cave diving, day/night pop cycles, a second bicycle type, the plethora of iPhone apps in your backpack (in case you need a calculator or a sketch book and didn't pack one before you left the house, or you want to pet your pokemon to keep them happy), etc... These do nothing but slow the game down to a crawl.
If my pokemon don't eat the right berries or get enough attention they get pissy and don't want to do the shit I'm telling them to do. How does that speed up the game at all? I get that doing these things should improve the pokemons performance, but not doing them shouldn't cause a hindrance. That's just bad game design.
" @Ichorid4 said:Yes, selling one of the most popular series of all time (which gets more popular and higher rated with every iteration) and having no real reason to put it on another system is running scared. Also, handhelds can't have "AAA" titles because uh "" Pure copout. These guys don't have the balls to step up and take their franchise to consoles and big screens, frankly. There's a lot you can get away with in a handheld game that you can't pull in a real AAA title. Game Freak knows this and is running scared. "
As everyone else has mentioned already, they haven't added anything meaningful to the core game dynamic since Gen 1. So yeh, they stumbled upon a magic formula but aren't gutsy or confident enough to expand on it in any way that matters without worrying that they might break something or dispel the magic. That includes a shift of the core series to consoles.
Edit: I do agree with you by the way, many of the games have been stale, repetitive variations on the same old formula. But your post is crazy.
It actually makes no sense for them to green light any MMO based upon a property of theirs. Currently if you want pokemon you have to buy Nintendo hardware. If they allowed an MMO on any other platform, that simply wouldn't be true. You could get your fill elsewhere.
" @JJWeatherman said:The games already feature quite extensive online features, especially Black and White. You can trade and battle with random people online or even bring them over into your game to play with." Online capabilities these days make his reason somewhat invalid. A Pokemon console MMO that played at least somewhat like the "core" games, could be amazing. "Why Nintendo hasn't capitalized on this idea is something I will never understand. "
I don't see why the games need any more online aspects than that. A full fledged MMO just wouldn't work, for several reasons. I've gone into depth on this matter in the past and don't feel like doing so again, but just to name a few..
-Young audience + MMO's rarely ends well.
-Battles are turn based and very slow, not ideal for large scale online play
-Subscription fee would put off 90% of their target audience.
-Would player's replace random trainers? If so, this would make it very difficult to progress in the game, requiring you to beat other skilled players to progress. This not only allows people to pray on the younger or less experienced players but would be a bad mechanic in general. If NPC trainers still exist, how does it differ from the standard games, if we already have areas in the handheld games to meet up, trade and battle?
I kinda agree with him. As it is, the game is sort of shallow and is perfect for drop-in drop-out gameplay. Perhaps if the story was stronger or the pacing was more directed, it would be a good fit for consoles.
" @Ace829 said:Some good points, but nothing that couldn't be worked around with some creative and innovative game design. When I originally said MMO, I was actually thinking something more like Phantasy Star Online or Diablo... or something. Of course there would be problems designing a pokemon game after those games as well. My point is that I think it would be awesome if there was a pokemon game that's completely unique and independent from any other game's design, but would share certain social aspects of an MMO. Of course that is tremendously easier said than done, but whatever; I can dream." @JJWeatherman said:The games already feature quite extensive online features, especially Black and White. You can trade and battle with random people online or even bring them over into your game to play with. I don't see why the games need any more online aspects than that. A full fledged MMO just wouldn't work, for several reasons. I've gone into depth on this matter in the past and don't feel like doing so again, but just to name a few.. -Young audience + MMO's rarely ends well. -Battles are turn based and very slow, not ideal for large scale online play -Subscription fee would put off 90% of their target audience. -Would player's replace random trainers? If so, this would make it very difficult to progress in the game, requiring you to beat other skilled players to progress. This not only allows people to pray on the younger or less experienced players but would be a bad mechanic in general. If NPC trainers still exist, how does it differ from the standard games, if we already have areas in the handheld games to meet up, trade and battle? "" Online capabilities these days make his reason somewhat invalid. A Pokemon console MMO that played at least somewhat like the "core" games, could be amazing. "Why Nintendo hasn't capitalized on this idea is something I will never understand. "
Now I understand that maybe they dont want to do it because doing so might make people be less inclined to buy the handheld game, or it would seem like they are sort of abandoning the handheld games, but I think they eventually need to move on. Pokemon is still pretty big and a shit ton of people buy the games but I have a feeling that eventually that wont be true (even if it may be like 15 20 years from now who knows). That being said, I would at least want to make the console game while pokemon is still super popular and tons of people would still pay attention.
Maybe I'm just crazy but when your game starts to stagnate and you have an obvious cash cow and and obvious way to bring your franchise back into the forefront of video game talk everywhere, than you should probably take advantage of that opportunity.
I've held the golden image in my head of the 3D pokemon game that uses whatever variation of the Tale's series LMBS is working best right now. Fuck that would be amazing. Agility dictates speed, size matters very much, works for 1v1,2v2,3v3, or even...... 4v4... God even the 4 attack limitation pokemon has WORKS PERFECTLY.
It makes me sad that will never come to pass.
Here's how I really see it, I'm either sitting on my chair in my bedroom playing Pokemon on a small LCD screen or I'm playing it on my 55 inch LED. Nintendo need to move forward now, it's been 15 years since its inception on Gameboy.
This sounds about right. I like Pokemon, and I like console RPGs, but the thing I love about Pokemon is that it's an entire game that I can bring anywhere. It was designed for portables, and it works beautifully, unlike shitty, main-console ports of games (CoD Portable) that are made just to sell units.
I do like the idea of having a fully-featured Pokemon game on a home console, in full 3D, that takes full advantage of the system's capabilities (except for motion control, because I'm not fucking waggling to play pokemon), but I also don't think it should be a core release. It should definitely be an ancillary game, like Pokemon Stadium, which did it perfectly.
Pokemon Stadium gave you a bunch of things: an adventure mode, a bunch of minigames, access to battle with "rental" pokemon, so you could just go crazy with teams, and a much bigger area of storage that could be used to hold onto extras if your boxes got full, and to move pokemon between the different games. Also, you could just straight-up start up and run your cartridge on the big screen, if you so desired.
So here's hoping we're talking about Pokemon Stadium 3.
Also, the MMO is another good idea, but once again it can't be a "core" release, like the adventure game. If anything, it might just be basically a giant GUI matchmaking server. Then again, with the advent of tag battles and 3v3s, the possibilities for organizing group events open up. I don't doubt that the game could be made pokemon, but I wouldn't expect it to be a straight-up open-world adventure, necessarily.
Also, I think of Pokemon more like a sort of MW-type thing. The gameplay changes are more tweaks for fans of the series, than a redesign meant to make it all completely fresh and innovative. And really, I'm satisfied with the gameplay as it is, at least within the core games.
But I'm not saying that there's nothing that can be done. I'm saying that a redesign or re-imagining may have its place, but that place is outside of the core games, and the core gameplay. Millions of people still find Pokemon fun enough to make every game a top-seller, so I'm figuring that the people who are tired of it aren't the audience Nintendo is catering to.
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