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Game » consists of 1 releases. Released Aug 29, 2008
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Games involving characters that round up local hoodlums for the good of the community.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Various franchises release "versions" of the same game. These games are basically the same, but each one lacks something the other has.
Sometimes you want a challenge, sometimes you wanna coast.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The ability to influence and control the thoughts of others.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
An organized crime syndicate often consisting of members with shared ethnic backgrounds or cultural beliefs.
Gameplay that involves performing an entrepreneurial service in order to make money.
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