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Adrenaline

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PSN Demos 3

 Demos demos demos.

Afro Samurai - Quickly wore out its welcome.  Adequate sword fighting but little else.

Age of Booty - Cute, simple, entertaining strategy game.  Didn't get to see much of it at a high level.

Batman: Arkham Asylum - Demo showed a cool mix of stealth and combat while everyone in the world's gone apeshit over it.  I'm generally averse to licensed games, but I might try this one.

Battlefield 1943 - I forgot to play this before the servers for the demo were shut down or abandoned, so I could only screw around in the tutorial.  Still, pretty cool recreation of a good older game with newer game conventions.

The Bigs 2 - Goofy take on baseball, was perplexing at first but I think I got a handle on it by the end of the demo.  Still, I don't see the point of a game that's so counter to what's good about the sport.

Brutal Legend - Let's mosh it up.  Like Tim Schafer's last game, seems like a competent if unexceptional entry in its genre elevated by the humor and presentation.  I wonder how all the different elements will fit together in the final product.

The Chronicles of Riddick: Dark Athena - Interesting but difficult first person game, less about shooting in the demo area than sneaking around.  Somewhat intriguing.

F.E.A.R. 2: Project Origin - Like the original, seems fun and a little spooky in alternation, but maybe less essential.

F.E.A.R. 2: Reborn - I don't think I've ever seen a demo for DLC for a disc game before.  More FEAR, though the change in perspective to the other side is interesting.

Ghostbusters: The Video Game - Seemed like a unique third person shooter with a cool take on the conventions and the added bonus of the enjoyable characters and world of the series.

inFAMOUS - Much more of a shooter than I expected, just with a different sort of weapon.  Lightning powers are cool, difficulty seems uneven though.

Killzone 2 - Pretty incredible looking game, and like the original it's fun to play but won't light a fire under your pants.

Lost Planet 2 - After failing to connect to a game after several tries for no discernible reason, I played on my own, which made it a bit of a chore.  So many little things about it and the original just make the overall experience a lot worse than the sum of its parts.

MLB 09: The Show - Didn't convince me I needed to spend money on the series two years in a row, but still a high quality baseball sim.

Motorstorm: Pacific Rift - The second demo for the game.  Still seemed like a frantic, interesting racing game.

Ninja Gaiden Sigma 2 - I had some fun playing this, but somehow it did the opposite of convince me to go back and finish the first Sigma.  Will I ever?  Analysts are skeptical.

Overlord II - I don't know if it's the demo or me, but I didn't really get much out of this.  I'm not convinced the light strategy elements ever amount to anything truly interesting.

Red Faction: Guerrilla - Could be a ton of fun just running around destroying crap in this world.  Demo is more directed, but gives you a taste of the meh shooting and awesome destruction.

Resident Evil 5 - Basically Resident Evil 4 with a partner, no pausing in the inventory, and better graphics. Tough but enjoyable.

Wanted: Weapons of Fate - Take the annoying snark of the movie and replace the dumb action sequences with standard third person cover-based shooting with a couple new tricks.  Not bad.

Watchmen: The End Is Nigh - Stupid comic-style cut scenes, boring gameplay.  Some of the combos and finishers look pretty brutal but that's about it.

Watchmen: The End Is Nigh Part 2  - Stupid comic-style cut scenes, boring gameplay.  Some of the combos and finishers look pretty brutal but that's about it.

WET - Eliza Dushku stars in a game that is all style, no substance.  Some of the tricks to the shooting weren't terrible but every aspect of the design is boring and contrived.

Wheelman - Over the top, somewhat like the Grand Theft Auto style of gaming but more focused on its lackluster driving. Vin Diesel is starring in video games now.

Wipeout HD - For some reason this seems to have vanished from the store, but it's a nice-looking, fun racer.

Wolfenstein - What is it it about first person shooters this generation that makes wet rocks look so weird?  Game seemed non-terrible otherwise, special powers might elevate it past totally mediocre.

X-Men Origins: Wolverine - Hilariously violent, game is a pretty heavy rip-off of a certain other deadly action series.  Not sure how well it would hold up, though.

Zuma - Simple puzzle games yay!

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RAAtEtHoTDVG 3: Maniac Mansion

Ridiculously Ambitious Attempt to Experience the Heart of Two-Dimensional Video Gaming, Part 3

I hope to start getting these out quicker, although it's going to be a challenge considering how much stuff there is I can and should be doing these days.

Maniac Mansion (PC)

Maniac Mansion was the first game released using LucasArts' SCUMM engine, which actually stands for Script Creation Utility for Maniac Mansion. It came out originally way back in 1987, and you can definitely tell. The graphics are extremely primitive and the sound is made from barbaric bleeps and bloops, with the game unable to play more than one at once. Whereas modern games have streamlined the interface down to a very simple point and click system, the lower half of the screen here is flooded with different commands you can use, and there are frequent situations where it's just too specific for its own good. An early example is the door to the basement that doesn't have a handle. Even if your magic deduction skills are good enough to realize you need the gargoyle on the nearby staircase to open the door, "using" it doesn't work. You have to "pull" the gargoyle for anything to happen. I'll make no secret of the fact that I used a FAQ pretty heavily to make it through to the end after getting stuck on my own multiple times, as I'm fairly certain I never would have otherwise. My simple modern brain is just too used to properly telegraphed and hinted puzzle solutions to go this far outside its own safety zone.

Besides the difficulty of the puzzles though, Maniac Mansion is a pretty interesting and actually fairly forward-thinking adventure game. Things like the use of multiple characters you can choose from and apparent flexibility in how you can go about finishing it are pretty impressive. Almost every game in this genre is stuck in the one problem, one solution system that being able to try different things that end up working is really nice. One thing that's unfortunately missing though is the wit and humor that the classic LucasArts adventures are generally known for as much as anything else. There are a few little skits with the various villains and protagonists here, and some moments that sort of skirt around the edge of being funny, but it's clear they were still figuring out what they were doing back then and by this point it looks like it was put together by ten year old kids. It's just quaint. Other SCUMM games I've seen have blown Maniac Mansion's writing out of the water in just their first few minutes. Still, you can see how important the game was to the legacy of LucasArts and the adventure genre in general.

Next: Samus' greatest adventure.
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DLC Round-Up

It's becoming an increasing trend in gaming, especially since the launch of the Xbox 360, to extend the life of games via downloadable content, which is cheaper than traditional expansions but also less substantial. Sometimes the DLC is really lame profiteering crap like paying for cheat codes or content that's already on the disc and just needs to be unlocked, but some developers do really interesting stuff with it. Here's a few of the updates and content packs I've played that are interesting enough to discuss but don't warrant full reviews.

The Elder Scrolls IV: Knights of the Nine - A pretty satisfying and enjoyable new faction quest line for the game. It requires you to erase any infamy you have to get it going, which is annoying if you actually roleplay your character as a jerk, but once you get into the main quest there's a really nice story and progression going on. Some creative moments, decent fights with lots of allies, and the rewards are great - a full set of really good gear and an infinite supply of knights to fight by your side.

Mercenaries 2: Blow It Up Again - It's nice that this was available for free at first, because it's not really worth it otherwise. It comes with four new missions in new areas and two new skins based on Barack Obama and Sarah Palin, complete with goofy voice overs from crappy sound-alikes ( It was developed during the election frenzy). The problem is the skins don't lend themselves to the missions and the missions don't lend themselves to what makes Mercenaries 2 fun, since instead of having a chance to explore and mess around the new environments you're just plopped in a vehicle and told to do something, with not much chance to laugh at the fact that you look like a candidate for major national office. A few of the missions are pretty fun, but it just seems like a rushed job, and you can't even bring the presidential skins into the normal game.

Noby Noby Boy 1.1 - Not so much DLC as a pretty substantial addition of content through patching. The new music and sound selection system is nice, multiplayer is wacky as hell, and the players have also managed to reach Mars thanks to some big multipliers randomly given as various lengths were reported. I don't know how far in the solar system or even galaxy this game intends to eventually go, but new areas to run around in with new creatures and objects to eat and crap out is always fun.

Prince of Persia: Epilogue - I mostly enjoyed it while I was playing, but in the end it wasn't worth the time and money. It's a couple more hours of the game, with the difficulty on the platforming stepped up thanks to longer sequences in between solid platforms you can be brought back to after falling. They also took out any semblance of the free-roaming aspect, making it a straight shot from beginning to end. The new boss and power are pretty much rehashes, and any story development ends up to be not worth it, as it ends on pretty much the same note as the main game with little of consequence really happening. Not necessary for anyone looking for some closure and not just more of the game. Not not not not.

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E309 Game Impressions

The Electronic Entertainment Expo has come and gone and once again, I spent way too much time watching video of unreleased games being played. Here are my shallow opinions in blurb-form.

Alan Wake - Much more of a shooter than I expected to see, but it's nice that the game actually exists and I'm sure there will still be some interesting story elements during the daytime.

Assassin's Creed 2 - They seem to have addressed all of the complaints with the original, leaving behind only an awesome open world historical assassination game.  Expanded combat looks nice.

Batman: Arkham Asylum - This looked really interesting at first until he kept fighting a gigantic mob over and over.  Something about the combat just drained my enthusiasm completely.

Battlefield 1943 - I'm a fan of the series, and some online play for my PS3 for cheap sounds like a nice proposition.

Brutal Legend - Hooray for Activision living up to the mantle of gigantic douche bag publisher in every way possible by suing to prevent this game's release. Assuming it comes out, it looks like a fun mix of metal, hack and slash, adventure stuff, Jack Black - well, a fun mix of everything.

Dark Void - A long time coming, but looks potentially very nice.  Jetpacking around and jacking UFOs is pretty sweet.

Fat Princess - This is a really fun looking RTS/deathmatch/hack and slash multiplayer game. I want to play it just to screw around with the different classes.

God of War III - Really looking forward to some more evisceration of classical monsters and gigantic puzzle-filled temples. They keep upping the ante with the gore, and it seems almost too crazy this time, but I kind of like that.

Halo 3: ODST - A slightly different take on the standard Halo shooting gameplay, different enough to look worth checking out.  Also, Nathan Fillion as your commander is cool.

Heavy Rain - It seems to expand upon the interesting aspects of its spiritual predecessor, which people forget was really good for the first two thirds, and the dynamic story stuff sounds great.

Left 4 Dead 2 - Surprising move by Valve coming out with a sequel so soon, but it looks pretty different and it sounds like they're including enough new content to make it worth a separate release.

Lost Planet 2 - I'm playing the first right now, and I haven't seen anything as remotely cool as the boss fight they showed off with four players against a giant monster. As long as they focus on that and not fighting snow pirates, it could be good.

Marvel Ultimate Alliance 2 - Based on the insipid Civil War storyline, it basically looks like what you'd expect from a sequel.  I'd play it with a group again.

Mass Effect 2 - I still haven't played the original, but this looks to continue what it did while improving a lot of aspects.  I need to make a computer I can trust to play this series.

Modern Warfare 2 - Really nice looking sequel.  The original was great, and this looks to have more of the unique and interesting missions that make the irritating slogs against giant respawning hordes tolerable.

New Super Mario Bros. Wii - Four player fun for the whole family!

PixelJunk Shooter - I haven't played any previous games in the series, but this one looks really interesting. I like the lava/water interaction.

Ratchet and Clank Future: A Crack in Time - It's another Ratchet game. That's all I really need to know.

Red Steel 2 - Lots of 2's this year.  The new style is neat, but either the guy playing the demo was really bad or the controls still aren't near where they need to be to make a good game.

The Saboteur - The black and white/color stuff is neat, and it could be a fun take on the open world action thing.

Singularity - Possibly a unique shooter with a fun time mechanic, possibly another one for the pile that had a gimmick that just didn't try hard enough.

Splinter Cell: Conviction - I haven't played much of the series, but this looked surprisingly awesome. The increased speed and brutality of Sam's actions make it look like a Bourne game, if licensed stuff wasn't crap.

Tales of Monkey Island - Yet another interesting project from Telltale Games, in their quest to take all of my money.  I want to play some earlier games in the series before jumping on these ones, though.

Uncharted 2: Among Thieves - Possibly the game of the show. They really stepped up the cinematic quality of the larger gun fights, and it's supposed to keep the more exploratory elements that really rounded out the experience in the first for me.

Wet - The red bonus levels or whatever hurt my eyes.

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RAAtEtHoTDVG 2: The Legend of Zelda: A Link to the Past

Ridiculously Ambitious Attempt to Experience the Heart of Two-Dimensional Video Gaming, Part 2

The long-delayed second entry. This took me longer than I expected because I ended up having far less free time for this sort of thing than I expected and I might be less of a Zelda fan than I thought originally. I can't guarantee I'll post these any more regularly, but I'm not giving up.

The Legend of Zelda: A Link to the Past (SNES)

Before I go into why this game bugged me, I will mention that it's influence on and importance to one of my favorite game franchises is obvious. The classical heroic storyline, many of the items, a few introductory dungeons before the real adventure begins, so much of it is now the standard for at least all the "normal" sequels it's gotten since it's release. Obviously the first game started it all, but this is the template they use now. It bugs me when people say Twilight Princess is better than Ocarina of Time when I see it as the same thing with better graphics, but the same argument can be made for Ocarina with regards to this. It's really a milestone for action adventure game design.

The problem is that I just didn't enjoy playing it that much. I adore the modern console Zeldas, especially the N64-era ones, but I can't say the same for this particular precursor. It's not just the age, because I greatly prefer Link's Awakening, the handheld sequel I never actually finished. At least in that game you could block attacks up close. What's the point of carrying a shield everywhere if you can't deflect a sword or spear with it? This was one of many small frustrations that made it feel like the game was more concerned with pissing me off than really challenging me. All the enemies are perfectly designed to inhibit what actually makes exploring the dungeons and temples fun, exploring and figuring out how the mazes work and solving puzzles to get through them. When I'm constantly getting poked and prodded by irritating foes at every turn, it really saps my enjoyment.

The game also seemed less than forthcoming about what exactly what was required to get to certain areas, forcing me to turn to GameFAQs to realize things like "Oh, I need to go to this area I've never been to before to get flippers so I can swim in this dungeon". This sort of trial-by-error design might have worked back then but it doesn't fly now. It does cool things with the story and the various townsfolk you can help out as you go, but in general, I felt like I was just going trough the motions to get to the last boss. The very first dungeon was an interesting, plot-driven rescue mission, and after that I was essentially handed a list of pallete-swapped deathtraps to plunder before I could get to the finish. I probably could have gotten a lot more out of the game if I really tried, I just never felt like the game cared if I did or not. Interesting history lesson, but I didn't love it.

Next: SCUMM changes the adventure game landscape.
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PSN Demos 2

Hey more demos.

Alone in the Dark - Really not good.  There are some games that just seem like they're wrong somehow.  Doesn't really get either perspective right.

Battlefield: Bad Company - Blowing up buildings is cool, although I don't think the Battlefield respawn thing really works in a campaign setting.  I ended up just running into battle over and over without worrying about death.

Bioshock - The same cool demo that sold me on the game a year before.  Anyone who hasn't played this yet should.

Brothers in Arms: Hell's Highway - Didn't really feel this one either.  I don't see why worrying about two other firing units is more interesting than a shooter that has good shooting.

Dead Space - Did the opposite of what a demo is supposed to do.  I know almost every who played really liked it, but nothing I saw really impressed me.

Fracture - The terrain effects were cool while the demo lasted, but almost everything else screamed dumb.

Lego Indiana Jones: The Original Adventures - It was kinda cute, somewhat interesting cooperative puzzle solving and it's fun to beat on your partner without punishment.

Lego Batman: The Videogame - The second Lego demo wore out its welcome sooner, I can see why people who have played the actual games are tired of the series.  Not bad though.

Mega Man 9 - I don't have the skills for this, man.  Seems like classic Mega Man but that's really not for me.

Mirror's Edge - I could see how it can get frustrating, but I really enjoyed the style and I thought the first person stuff worked quite well.

Motorstorm: Pacific Rift - Fairly enjoyable arcade racing.  If I actually played games like that, it would probably be second on my list after Burnout Paradise.

Naruto: Ultimate Ninja Storm - The game looks awesome, although all it really showed was it's fighting system, which I might be more interested in if I ever watched the show.

Skate 2 - Seemed to have a heavier emphasis on dumb characters, but the fun skating system is still there.  Moving around objects to set up lines could be cool.

Star Wars: The Force Unleashed - Really didn't seem to live up to the cool idea behind it.  The different powers just didn't work as intuitively as they should have.

Valkyria Chronicles - Great visuals and deep strategic system behind it, although again, I'm not usually that into stuff like that.

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RAAtEtHoTDVG 1: Sam and Max Hit the Road

Ridiculously Ambitious Attempt to Experience the Heart of Two-Dimensional Video Gaming, Part 1

So here's something I've been working on. I've been playing games for a long time, but I only really started playing significant ones during the PS1/N64 era. Before that, it was just what my relatives got me or just what I could get my hands on. I wanted to fill in the large gap in my knowledge and memories from back when games were made with sprites instead of polygons. I asked some people on the Internet to help, and they gave me a lot of great suggestions. These are almost all for the NES, SNES, Genesis, or original Game Boy, with some graphic adventures on the PC thrown in as well, mostly Lucasarts' SCUMM games. That's mostly what got recommended, and anything pre-Nintendo is too archaic to be worth anything besides historical significance at this point anyway. I will play as many of these games as possible, and while I can't guarantee I'll finish them all, I'll play long enough to give a valid opinion. So here's the first game, which segues nicely from what I've recently been playing.

Sam and Max Hit the Road (PC)

This is the comic book duo's first foray into video games until the much more recent episodic work by Telltale. I'm kind of working backwards through their history, as the Trade Paperback with all of their comics should be coming in the mail soon. The game obviously looks quite different, Sam and Max are the only characters that appear in the later games, and their voices are different. Still, they're the same people in the same world and it felt familiar. Their sense of humor might be a little more blunt in this, but it's just as funny. Their office and street are a bit different, but more or less comparable, and the game starts the same way, with the mysterious commissioner calling in about a new case that begins the adventure.

Being a full game and not just an episode, there's a bigger scope to the story, many more locations to visit, and more puzzles to solve, although it didn't really feel too much longer. When you know what to do, these old adventure games usually don't take too long, and since I don't have much patience for some of the logical leaps these games make you take, I wasn't afraid to look up and use hints. I don't feel bad about it, because the fun comes from the characters and dialogue, not being confounded by something and trying every item on every object. Most of what you have to do makes sense, but sometimes the solutions are highly specific without giving you much help about what's supposed to be happening. Also, I'm glad interfaces have been streamlined so much in modern adventures, because there's no reason that clicking on an elevator with the walk function selected should result in being told I have to "use" it, when it should be able to figure out what I'm trying to do. Hit the Road is actually one of the better SCUMM games about this it appears, and I slightly dread earlier ones that have a dozen different actions to sort through. It's better than having to type out what you want, but not by a lot. Besides this though, Hit the Road is a very funny and clever little game, and probably as good an example as any of this dying genre's good points.

Next: A young boy fights to save the kingdom from evil.
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PSN Demos

Here are my thoughts on every demo I've played through the PS3's online network.

BlackSite: Area 51 - I like the concept, but the controls didn't handle that well, and the first time I died it sent me back to the title screen. I never tried it again.

Bladestorm - I don't get it, it looks like it should be a third person hack-and-slash with troops at your disposal, but all you can do is command them with no attacks of your own.

The Bourne Conspiracy - I couldn't even finish the demo before I got fed up with the game. They claim it's based on the books since they couldn't get Matt Damon's likeness rights, but it's clearly a barely interactive rehash of the action scenes from the movies with poor combat.

Burnout Paradise - I hate the announcer, and I wish there were a couple more events available, but it looked great and was a lot of fun to barrel down the highway and knock other cars off the road.

Clive Barker's Jericho - The visual style and premise is kind of cool, but the basic shooting gameplay isn't that fun and I'm tired of timed button presses.

The Club - I don't really like time pressure elements, but I still had a pretty good time racing around, finding enemies to kill to keep my multiplier up. Hard to tell if it could stay fun over a whole game, though.

Conan - There's some hilarious over-the-top violence, but the game itself looks and plays horribly.

Condemned 2: Bloodshot - Succeeds at its goal of being creepy as hell. Looks to be an interesting continuation of a story I don't know much about, and beating the crap out of psychotic freaks with blunt instruments is extremely visceral.

Dark Sector - Pretty solid shooting action, very derivative of Gears of War but the glaive makes it interesting. Boss fight was pretty bad, though.

Devil May Cry 4 - It's more Devil May Cry, which is cool. I like the Devil Bringer a lot, it adds a new dynamic that makes the combat a lot more fluid and constant.

Dragon Ball Z: Burst Limit - Really impressive anime-esque cel-shaded graphics, less impressive but still fun combat system.

Dynasty Warriors: GUNDAM - Combine two of the most-milked franchises from Japan to create something that's not very interesting or fun.

echochrome - I like the style and concept quite a bit. The execution seemed a little strange, but it's probably something you get used to after playing for a while.

Folklore - A little linear in design, but it looks nice and it's fun to yank out souls.

Genji: Days of the Blade - I liked the demo of the original PS2 game, but the basic hack-and-slash just feels off. Also, GIANT ENEMY CRAB.

Harry Potter and the Order of the Phoenix - I couldn't find very much actual gameplay in the limited time I had, just magically moving around benches and playing a marble game.

Haze - The gameplay didn't seem bad and the jungle setting was better than the typical stuff, and I liked that the power-up gimmick wasn't bullet time for once. Still, the game got destroyed by critics so I probably won't pursue it farther.

Heavenly Sword - Pretty awesome looking, not a fan of the timed button presses again but the sword combat is fun.

Kane & Lynch: Dead Men - I have a hard time saying good things about it with the whole Gerstmann fiasco, but it's a pretty decent time. Aim's a little slow but the shooting is solid and I like the setting and style.

Major League Baseball 2K7 - Hitting is too hard, but I like baseball.

MLB 08: The Show - Convinced me enough to purchase my first sports game in years, although that wasn't completely the game itself's doing.

Motorstorm - I don't play many racing games but this one seemed pretty fun.

Overlord: Raising Hell - I like the idea of an action-RPG thing where you have tons of minions to do your bidding, but what they showed might have been too simplistic. It would have helped to see some normal gameplay instead of just a bunch of tutorial stuff.

Ratchet and Clank: Tools of Destruction - I love the PS2 games, and this convinced me quickly they're going back to the greatness that was the series pre-Deadlocked.

Resistance: Fall of Man - I didn't like it at first, I'm not a fan of the slow-moving bullets and the apparent difficulty, but after skipping the first level, I got through the second and then went back and beat the first. Good looking, fairly fun shooting.

The Simpsons Game - For a game that makes fun of stupid game design, they shouldn't use it as a crutch so much. Not funny, either.

Siren: Blood Curse - Fairly creepy, and decent looking for a downloadable product. Not a big horror fan, but it could be fun for people who are.

Skate - I love this, for some reason. The complex controls make it much more satisfying and believable when you pull off something cool, and video editing is nice.

Stranglehold - Completely over the top, basically Max Payne on speed. Lots of fun shooting and doing ridiculous things in slow motion.

Timeshift - The time powers don't add enough to the rather generic shooting to make it seem worthwhile.

Tom Clancy's GRAW 2 - Tactical shooters don't interest me much, but I enjoyed this one quite a bit.

Tony Hawk's Proving Ground - The basic play mechanics are still pretty good, but after Skate, they just seem less compelling. Also, the writing, animation, and voice acting in the cutscenes were all terrible.

Turok - It looks kind of cool, and stabbing dinosaurs in the head is always fun, but I think the aiming is a little too terrible to warrant a real look.

Uncharted: Drake's Fortune - I already reviewed the full game, but the demo sold me on it completely, interesting combat system, great style, good cutscenes.

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E308 Game Impressions

Brothers in Arms: Hell's Highway - Second year in a row. Looked nice, especially the increased focus on story. Never played many tactical shooters, though.

Crysis Warhead - If it can do what the original couldn't and run at a decent level on my computer, I definitely want to check it out.

Dead Space - Creepy looking survival horror in space. Could be pretty cool.

Fallout 3 - I'm pumped for this. Bethesda's basically making Oblivion in a post-apocalyptic setting, which is all they really need to say for me to want it.

Fable 2 - I thought it looked pretty good. The amount of depth to the world is much more impressive than the combat system.

Far Cry 2 - I'm playing the original right now, but I want to get my hands on this soon - really open and dynamic shooter, could be quite interesting.

Gears of War 2 - The new level they showed looked like a fun, and they showed new features like shields, capturing enemies, and hinted at riding a Brumak, which would be great. The first Gears was a really good shooter and there's no reason the sequel won't be as entertaining.

inFAMOUS - That's the official syntax? Whatever. The idea is cool and I like Sucker Punch as a studio, but they didn't show anything in the demo that would actually compel me to try the game.

Mercenaries 2 - Another return to last year. Blowing the hell out of things in South America still looks highly entertaining.

Prince of Persia - Looks like it will be too easy, but the interesting graphics and fact that it's a new Prince of Persia game makes me still want it.

Project Origin - The sequel to FEAR has potential, although the city streets they've shown don't seem very interesting.

Ratchet and Clank: Quest for Booty - It being downloadable for 15 bucks and a direct sequel to Tools of Destruction makes it appealing to Ratchet fans, and being short and not requiring that game to play should make it appealing to people who haven't tried the series before.

Resident Evil 5 - Might be too similar to RE4, but the producer said they'll show some changes soon that might surprise us. I'd still be pleased with a nicer looking game that played like 4.

Resistance 2 - I still haven't played the original, but the level they showed look sweet if unpolished, fighting against a gigantic boss, and the trailer set the mood quite well.

Resistance: Retribution - A PSP game that fills in the gap between the two console games. I'm not into Resistance really, but I guess it didn't look bad for an early handheld shooter.

Rock Band 2 - It looks like Rock Band, and it adds a bunch more songs and will include the ability to import most of the songs from the first game (which may cost a fee). So it will be good.

Too Human - Eh. The mix of repetitive hack-and-slash RPG combat and clumsily implemented action elements make it look like a jack of all trades that will really please no one.
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