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Aethelred

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Aethelred

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Here is that great trailer vs. gameplay video:

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Aethelred

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I just finished it. While I enjoyed the game, I do have a few complaints.

  • The ball form: As Brad said, since BUD spends most of his time in the air, it is rarely useful.
  • Growing plants: At first I thought it was an interesting new mechanic, but I soon noticed that the level design puts the plants you need where you need them throughout the world anyway. I stopped using it halfway through.
  • The challenges: Again and again, I would be doing a challenge, and then the gates seem to stop, and I don't know where the next one is. I lost lots of time just wrestling with the camera to see where I need to go. I would have to repeat the challenge until I memorized the path.
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Aethelred

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It's Rorie Week on Giant Bomb!

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Aethelred

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I think Drew may be thinking of "no-see-'ums" - biting insects down here in the South [or everywhere, what do I know!]

Yeah, Drew was making a joke about chiggers also being called "no–see–ums," but Jeff didn't get it. Jeff must not have grown up in an area that had them.

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Aethelred

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I think the corrections section will be therapeutic for a lot of people from the comment section of the quicklook :D

Now please someone explain to Dan magnetism and we can close the circle

Maybe they need put the corrections sections on hiatus while Dan is there, or they will multiply so quickly with each episode that they will take up the whole episode!

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Aethelred

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Aethelred

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The more dumb use of green screen the better.

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Aethelred

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Aethelred

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As Brad said, the color scheme is reminiscent of Combat for the Atari 2600.

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Aethelred

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A suggestion for future survival games: Make the water meter require refilling once a day, but make the hunger meter require filling once a week. People don't die from going a day without food.