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ALLTheDinos

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An Alternative Beginner's Guide to Elden Ring

This is one of three screenshots I've taken of the game, so I'm using it, goddamn it!
This is one of three screenshots I've taken of the game, so I'm using it, goddamn it!

The first time I played a Souls game was the original Dark Souls back in 2013ish, when it became free on Xbox Games with Gold. I immediately fell in love with the aesthetic, its contemplative pace, and its dense RPG systems. Choosing a sword-and-board character, I found progression difficult but rewarding, and I looked forward to having a large, lauded game to sink my teeth into.

I quit after a few hours.

I'm not sure what got me to retry that first Dark Souls a few years later. But I did, with a different approach, and it completely changed my enjoyment of the game and the series. After 6 years, I've now played all of the Soulsy games available on PC and Xbox, beating all of them except Elden Ring. What I'd like to do here is share the things that gave me a new outlook on the first game I got into in a real way. The unfortunate thing about Souls fans is we are extremely eager to share tips with people just starting out, and it leads to an overload of information. With that in mind, I'll try to keep this relatively brief, with the intended audience being people who find themselves bouncing off the game:

Tip 1: Use A Walkthrough

There is a kind of gaming purist, certainly not limited to the Souls games but very vocal within the fandom, that absolutely abhors the idea of using a walkthrough. Don't listen to them. Without a walkthrough, I wouldn't have finished Dark Souls, not for difficulty so much as just feeling like I was on a progression of some kind. It opened up areas I never thought to search. Some would argue I robbed myself of making these discoveries organically; while I appreciate their concern for my enjoyment, I wouldn't have gotten there in the first place without walkthroughs. And even with a written description of a cool or trollish thing that happens, actually playing the game and reaching that point is the only thing that does it justice.

Perhaps the most useful aspect of using a walkthrough is item mop-up. By the time I played Dark Souls 3, I was progressing through an area solo then consulting a walkthrough to grab the items I missed in my first go-around. Items are super important in these games - maybe that weapon that'll totally change your play style is in an obscure chest in some dungeon you raced past. Historically, I've used the Fextralife walkthroughs, although the guide for Elden Ring is still very much a work in progress. Maybe if you find something not covered there, you can add it yourself! If you want some looser guidance, they also have a map for recommended character level in each location. Warning on this last one for the spoiler-averse: that link shows the entire game map.

If you're level 20ish and wandered into an area that looks like this, like I did, it's not too late to turn back.
If you're level 20ish and wandered into an area that looks like this, like I did, it's not too late to turn back.

Tip 2: CHEESE CHEESE CHEESE

The dirty secret among Souls fans (as Jess gathered in a recent Twitter thread) is that the "git gud" bravado masks a reality: that most of us are just exploiting very video gamey flaws in every enemy and boss. Anytime you find something to exploit, From Software put it there, so it's entirely legitimate to take advantage. I got hung up on trying to do things the "right" way in my first whack at the series, and it made me enjoy the game less as a result. Even now, the only reason I beat Margit, the Fell Omen was because I summoned a jellyfish that poisoned her early on, so I could play conservatively and watch her life tick down when I didn't want to put myself in harm's way. I also summoned that NPC sorcerer mostly as another character to draw aggro, which led to me taking fewer hits early on. All of this shit is exactly as valid as some Parry God beating Margit in 30 seconds.

A notorious aspect of the Souls games is how poorly many enemies fare on different elevations. If you're just downstairs of an enemy, you can whack its legs continuously while it feebly swings a meter above your head. And this tip is not limited to pure exploits. One thing I cannot recommend enough is carrying a ton of bone throwing knives, and using them specifically to pull one poor fucker off an encampment or group. You might feel like you're being a coward by picking off a lone person while his idiot buddies don't notice you dispatching him ten meters away, but that's just taking exactly what the game gives you. Lastly, summoning is always welcome. If you feel like you need to beat a boss solo, let me offer this: the type of person that wants to help you beat a boss is full of joy, and when you eventually fell that boss, you get to share the victory (and often a gesture) with an anonymous stranger you will likely never see again. It's a strange, beautiful moment that is a great part of what makes the series so fun.

Tip 3: Make A New Character

This one is mostly directed at anyone who's played less than 10 hours, although it can apply to everyone. Sometimes your initial choice doesn't work for your play style, and you end up fighting your own class as much as you fight weird skeletal dogs. You don't have to delete this character, but you will probably benefit from starting a new game with a different class. Early game is mostly about the loadout you receive; the differences between each class fade over time as you accumulate items and levels. Perhaps you wanted to be a tanky faith-caster on first glance, but you discover that it's the greatsword-and-bow Samurai that really works for you. Or maybe you even bounce off that second character, but it gives you new perspective on the one you chose the first time around. There's really no limit to how many characters you can make to explore the early game, as long as you're having fun. Much like Outer Wilds, the true item of value you obtain is knowledge. You may find yourself breezing through early sections that were difficult with a higher-level character, thanks to your new fit and your memory.

Quick Tips

I addressed some of these above, but I tend to write more than I intended so here's a bulleted list:

  • Summon whenever the game gives you the opportunity to do so: whether that's a few "lone" wolves or a stranger over the internet. You can do both at the same time!
  • Put YOUR summon sign down in front of a boss door. The lower stakes (no rune loss if you die) relax you and might give you new insight to a boss' attacks and weaknesses. Note: I have not done this yet thanks to Xbox only fixing network play yesterday, so I'm assuming it works like the other games.
  • Craft a bunch of those bone knives and draw aggro with one enemy. If it backfires, get on that horse and run away.
  • Put levels into Vigor (at least to 20 to start). More HP means you can get away with more errors, and winning a battle you feel like you should have lost is a thousand times better than losing it.
  • Making progress is overrated. If you're enjoying exploring a certain area, don't feel like you need to leave to go do the next big thing. And when you get tired of that, the recommended level map I linked above can help point you in the direction of gentlest progression.
  • Finally, you can always walk away. From an encounter, from the area, from the game itself. I walked away for three years and now I love the series. Even if you don't return, the world is stressful enough without games adding to it.

I'd be interested in hearing if anyone had a similar experience to me, and if these tips mirrored their own path. And if you think I'm bad at games and a pitiful wretch, you're right, so you can keep that to yourself.

For example, I still can't bring myself to get into sword-swinging distance with whatever this thing is.
For example, I still can't bring myself to get into sword-swinging distance with whatever this thing is.
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Efesell

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Edited By Efesell

Cheesing is a vital aspect of "git gud" and any veteran of the series denying it is deceiving you.

I have a bow for the express purpose of finding a tiny alcove and shooting 90 arrows at something that is frustrating me.

Oh and on a similar subject of "make a new character" you CAN respec all of your allocated stats after defeating a certain main dungeon boss so if you find yourself at around the midgame feeling a little dejected about how your build is going maybe look up exactly what you need to do in order to unlock that feature.

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ALLTheDinos

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@efesell: Hmm good to know on that last point. I put a couple points into INT as a Confessor because I want a specific spell that needs 13, but I’m already kind of regretting it. Happy I’m not locked into that choice for the rest of the game.

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TheRealTurk

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I'd give a general caveat to the "summon another person" thing. Doing so will open you up to invasions, which if you're new to the series is probably very much not going to be your thing. Stick to the NPC spirits if you want to avoid that.

Also, if you see a skull with glowing eyes on the ground, you can smash it and it will give you a 200 Rune item. They're fairly all over the place, so you can bank a ton of runes just being on the lookout while riding around. It provides a pretty reliable way to level up early game.

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dartell

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Great guide. 100% right about exploiting what the game gives you. I used Kunai's and wolves for Market. It felt awesome.

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pikapomelo

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Enjoyed reading! Thanks.

I do feel a little bad when I run around on a horse and spam magic at bosses, but... not too bad. I've put in my hours with swords and rolling.

There are also those enemies like the dragons that seem impossible without shooting a billion arrows as they go though their path.

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Mars92

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If you like walkthroughs that's fine, but I would personally recommend people who are jumping in for the first time avoid doing so if they can help it. There's a lot of excitement to be had in the discovery of things and religiously following a guide would rob the game of a lot of that. Look stuff up if you see a streamer with a sword that looks cool or you want to find the location of an NPC because you're interested in pursuing their quest (I've done it, no shame in it), but the surprises are why people are gushing about this game, not just because it's "Dark Souls but open world".

I agree on the whole though. Cheese is good, experimentation is good and you should never feel ashamed for using the tools provided to you because some dickhead on twitter thinks spirit summons/co-op/shields/magic/bows/respeccing/abusing the level layout/armor/weapons/levels/not playing with your toes is somehow "not the way it's meant to be played". If it's in the game, it's a viable strategy so do what works for you.

I think the most important thing for new players to learn about these games, and Elden Ring is particularly friendly in this way, is to not take death and loss too seriously. Every player has those moments where they get killed and lose a levels worth of souls/runes, it sucks, but the thing you learn after a few hours is that you really aren't losing that much. That stuff is everywhere and you'll get more no matter what you do. You still keep all the items you collect and the knowledge of an area you gained by pushing your limits. The first time I played one of these games and lost a huge amount of souls it was heartbreaking, but the second time was much easier to accept.

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csl316

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Edited By csl316

For a new player to get comfortable with Elden Ring or any From games, I definitely recommend looking up guides. And using exploit strats.

I played Demon's Souls and Dark Souls for a few hours at a friend's place, but Dark Souls II is the first one I bought and seriously played. But after 20 hours I fell off because it just didn't really hit me and I didn't really get all its systems.

For Bloodborne, I liked the aesthetic so much that I said screw it, gonna look up guides. Not every single piece, but I'd have a wiki handy to figure out what insight was, how upgrading worked, all that sort of stuff. So after that I was able to pick up the next 3 From games (and the DS remake) without much trouble. I'll still look stuff up when necessary, though, so even as a "vet" I see nothing wrong with it.

And damn right, I used the glitchy "whoops, I tripped" win on the Fire Giant in this game.

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Poundkeeper

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communist propaganda ahead

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LittleDansonMan

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This is good advice, but I probably wouldn't recommend looking up walkthroughs, wandering around and getting lost is part of the experience. If someone is truly stuck, then yes go ahead and look it up, but I wouldn't do it from the start. I think the only thing a new player absolutely should look up to start the game is how to get the bell for summoning ashes, it was a mistake on From's part to make that tool so easily missable.

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GoldMiner

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Thank you for this guide! I actually started to play I think the game is overhyped a lod but the gameplay is incredible!

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heavyweather

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I picked Samurai because I thought the starting loadout and armor set looked badass. Turns out Bleed is one of the most devastating status effects in the game and takes huge chunks off of any enemy's life bar, even a boss. So I rode that Bleed build all the way through the game, right up to the Elden Beast, where I'm currently stalled, since it's immune to bleed and therefor I need to respec and find a new cheesy build. Great game, the first Soulslike that I've connected with. I think I'm going to go back and play DS 1-3 on my Steam Deck.

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Ozudor

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Edited By Ozudor

@allthedinos: Oh yes, it's a beautiful game! Even though it's challenging, I'd put it at the top of the list of all the games I've played. And now I play on this https://raging-bull.casinologin.mobi/ site, which has a large collection of games. Whether you are a beginner or an avid gamer, there is something for everyone.

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prl412

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All the points above are valid. Guides aren't for everyone, but we all get stuck eventually.

I tried to play this game like other Souls-borne games, and by that I mean I followed the linear path ("Guidance of Grace") straight to the first boss and got my ass handed to me repeatedly.

So instead, I say follow the guidance until you get the jellyfish summon, then take your time running around the lands. Explore the dungeons, and always carry some form of ranged weapon. This game is huge and you need to upgrade your stats, so find something fun to do and spend those runes when you can.

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Junkerman

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I gave up playing in frustration at one of those tree guardian bosses. Came back after not playing for half a year and anhialated him on the first try. This was months after not playing and I barely had any recollection of the controls or how to play.

WHAT DOES THIS MEAN?

Also I went on to clear out about half of the game after that. One day I'll go back and finsh the final area.

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ALLTheDinos

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@junkerman: I often refer to this as Guitar Hero Syndrome, where I would get frustrated on a certain song on Expert, give it a few days, and come back to clear it or get the rating I was looking for on my first try. I think brains get in ruts where they lock in on goals and let frustration derail the execution more easily. Knowing when to take some time off is a useful skill not just in pattern-based or puzzle games, but also for work problems.

The nice thing about Elden Ring in particular (as others have noted, thanks for the comments btw) is that you have a lot of opportunities to fuck off somewhere else in the map. You can stay in the game and still get the benefit of giving a difficult boss fight or area a break. The Dark Souls games didn’t do that; obviously Demon’s Souls gave you a lot of freedom but I haven’t played it myself and am unusure how free it actually feels. Personally, it would be difficult for me to go back to the old style now.

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Junkerman

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@allthedinos: Totally! Thats largely why I stuck with Elden Ring and felt it was an absolutely massive step up from their previous titles. I really do enjoy the gameplay but not being able to take time off from a challenge within the game really ground me down on the earlier souls games unfortunately. I just dont have the time these days to invest in something that isnt constantly bringing me maximum fun when there is so much out there.

Elden Ring is just a fantastic game. I'd argue that the open world suits their style of gameplay more then it does classic open worlds solely because your reward for exploration is meaningful, you're always progressing towards overcoming a challenge, whether that is through mechanical means or simple improvement of skill.

Where as these days I've found the more classic open worlds' level scaled difficulties to largely counteract their rewards.

Zagarial the Necromancer's strength and power should be an established quantity within the game world. Whether you choose to conquer him as a level 1 farmer with the power of your absolute skill or with lesser challenge as an experienced character with rival power you'll have earned some level of satisfaction with your decisions paying off.

It felt pretty sad in Assassin's Creed Odyssey after I heavily invested in the stealth tree I was still struggling to one shot enemies later in the game like the upgrade didnt make any difference at all.