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alpha99

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In-Depth #57: Phantasy Star Event: Phantasy Star #2 (Final)

The first game in the Phantasy Star Series Event has been completed. There are a lot of positive things to say about 1988's Phantasy Star on the Sega Master System. It's a decently long game for its time as it took me nearly 15 hours even with a walkthrough and all the maps. The graphics are pretty nice and there are some nice use of cut-scenes for some of the key sequences. Phantasy Star is a really good game, but the biggest problem is that it is one of those unfortunate old-school games that just does not hold up here in 2012. There are just too many old-school design issues for the game to be playable the way it was intended; without a walkthrough and maps. Here are the few that I feel hold the game back the most.

1. Poor translation / Cryptic Story Triggers
This is the flaw that most holds back someone having fun with Phantasy Star. The translation ranges from okay to bad and I am pretty sure a lot of the clues to finding the triggers for progression were lost in translation. Of course even with hints these still might tough to find... I'd say without a walkthrough you'd be extremely lucky if you figured out what to do after leaving the first town. Secrets are nice and discovering them is rewarding but there is a point were your game is being held back by not giving the player enough information to progress.

2. Grinding
This is only on here because the game doesn't have that much grinding in it. You're probably not going to be grinding for levels too much... but you will be grinding for money. There are sections of the game where you have to grind for hours to get enough money to buy key items. 12000 for a key item and the best money dropping enemies drop between 135 and 405 (group)... that's a lot of fights.

3. Pseudo 3D Corridor Maze Dungeons
These things are beyond annoying. With and without a map it is really hard to get your bearings and even the provided compass is useless because compass directions are relative to the direction you are facing and if you are turned around are not going to help you. Bottom line: mazes suck.

I think that really covers it. Those elements just make the game tough to play at times... probably now (2012) and then (1988.) If you want to play it I recommend that you use a walkthrough and maps for those stupid maze dungeons and you should have a good time if you are in the mood for an old-school RPG. The next game is of course 1989's Phantasy Star II for the Sega Genesis. I will talk to you again as soon I feel I have played enough to warrant an update. I'll try to get that update in before Saturday's Month-In-Review. Talk to you soon. Does the breeze knows of the hardships they went through? Loading Complete!
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