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alpha99

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In-Depth #58: Phantasy Star Series Event: Phantasy Star II #1

This one is going to rather short because I have been up for quite a while but finally decided to sit down and write this. Phantasy Star II for the Sega Genesis takes place 1000 years after the first game and even starts with the main character having a dream about Alis fighting the final boss from the first game. Unfortunately the translations don't match up and Motavia somehow became Mota, but you do start in Paseo which does have the same name of the town in the first game. I'll talk more about the game's mechanics in the next update but soon after I finished the first game I discovered something while reading up on PSII... Phantasy Star II is supposedly a very difficult game. While I can't confirm this for myself just yet as I am only 3+ hours into the game its nothing maps of the complicated dungeons and a few extra level ups can't deal with so far. Again I'll talk more about the dungeons and stuff in the next update in a couple of days; what really spurred this update to be released more quickly was a certain scene that played out...

Let me set the stage. After raiding the hideout of "scoundrels" you discover a ransom note to a man named Darum calling for him to dish up 50,000 meseta for the "scoundrels" to release his daughter Teim who they are holding in the tower of Nido. After rescuing the girl and putting a veil on her to protect her identity you bring her back to her father who has turned to a life of crime to get the money for her release... then (SPOILERS!!) THIS HAPPENS. DAMN... I never expected to see that... That's pretty damn shocking for a 16-bit game from 1989.

Next update I will talk more about the game mechanics and the crazy dungeons but I really wanted to not only share that crazy moment but get the next update under my belt. I will talk to you in couple of days or so with that. Loading Complete!
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