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amafi

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amafi

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@hbomberguy said:

I paused this three minutes in and went for a walk and honestly asked myself what I thought the best game was, story-wise, and concluded it was probably Planescape: Torment. Unpausing to discover this was also Heather's answer was really cool.

That's because Planescape is objectively the best. We did all the tests in a very high tech laboratory. Yes, yes. Mmmhmmm. Quite.

Good to see there are still people doing real science out there. I was afraid all the video game science money had gone to fund Jeff and Jason's rating of fighters.

Also, I really hope Numenera turns out good.

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amafi

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@amafi: I'm sure their creative team probably was ready to move on to a new project, but the problem I had with it was more the way they managed the Red Ash campaign and the messaging around it. Specifically, informing retailers of a MN9 delay in the middle of the Red Ash campaign and denying all rumors surrounding it when addressing backers until after the Red Ash campaign concluded really stuck out to me as a bit of a sleazy thing to do.

Oh yeah, that was super sketchy.

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amafi

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@verysexypotato said:

As a big backer of numerous KS projects (though not this one specifically) can people explain to be why delays are taken as such a slight against their supporters? Delays happen and aren't usually an indicator of a project's quality either way.

There are a lot of other issues surrounding the delays for MN9 that make them a bit more concerning than most game delays, crowdfunded or otherwise. This is also one of the bigger KS projects out there ($3.8 million, 67k backers), so any bumps in the road are going to get a lot of attention.

I commented about it above, but I think the big concerns for me and a lot of other people didn't start to really develop until Comcept launched the Red Ash campaign on Kickstarter. At the start of that campaign, Inafune straight up said that development on MN9 was done. Then, towards of the end of the Red Ash campaign, there were a ton of rumors about a MN9 delay going around with many retailers verifying the information, but Comcept denied all of the rumors until a few days after the Red Ash campaign concluded.

I backed neither project, but I always took that as Comcept being done with it, since they're basically just pitching the idea and working on the concept with inti creates doing the actual heavy lifting on the development. It's not like Inafune ever wrote a single line of code for the game.

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amafi

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@taklulas said:
@golguin said:

Does this mean Undertale will make the site's top 10 list? Doubt it. Too much Undertale hate from others lurking about.

Everyone either LOVES it or super hates Undertale.

Not at all. It's another in a long line of meh jrpgs with a lot of references to straight up BAD jrpgs. I don't hate it, I just didn't enjoy my time with it all that much and I have zero interest in ever touching it again.

I guess I'm just too dumb to appreciate how clever the unfunny jokes were. Typography, lol.

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amafi

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I haven't played invisible inc. since it was called incognita. Guess it's about time to download it again.

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amafi

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I wish this was on the PS4. I want to play Virtua Fighter 2 again.

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amafi

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Please make a sequel to Snatcher. It's all I want for christmas.

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amafi

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@phoenix87 said:

Sad beyond words that its only on Wii U.

If its supposed to rival western open world games, why release it on the system with the smallest market share?

It's a first party game.

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amafi

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Edited By amafi
@ryudo said:
@dr_mantas said:

This looks kinda interesting.

But who would ever buy a WiiU?

Me. Yes I have a PS4 as well but my Wii U own far more games for and play far more often. Salesbe damned Wii U is the best console I own this gen and I own a lot of consoles.

Same for me. I spend most of my time with the PC, but for the consoles it's wii u by a huge margin.

Mainly because I've been doing pure platinum infinite climax in the bayonettas and pp 101% hard in wonderful 101.