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AndrewGaspar

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Let's make this clear...

This is something I posted on myresistance.net. I thought I'd share it with you guys.

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Insomniac did a poor job with the Campaign in Resistance 2.

We should have all seen this coming when the campaign had already been completed by the time they announced the game. Sure, it didn't have all of the polish, but the story was set in stone at a very early point in the development process. Sure, the intel and viral stuff fleshed out the story very well, but all of the characters and cutscenes from Resistance 2's campaign were very poorly executed. I, for one, connected with none of the character, including Hale. Actually, the best character in that game was the one you never saw: Henry Stillman. He was by far the deepest and most compelling character in the story. Unfortunately, the character is forced to follow Nathan Hale, who would have been fine as a silent protagonist, but apparently that wasn't BA enough.

The Sentinals were generic and uninteresting, the plot line was uninteresting and a disappointment after Resistance: Fall of Man and the excellent viral marketing campaign, and the story answers almost no questions and creates a million new ones. We're lucky this game sold well (at least I presume it did) so we can actually see how the story pans out. But that pisses me off. It's like they created this story knowing full well they could screw up the campaign and just try to fix it with Resistance 3.

Don't get me wrong, some of the gameplay elements were definitely interesting, but the story holding it together was so weak, it actually made me LESS interested in the Resistance universe.

You know what I want? A survival-horror game where you play as a common American like Henry Stillman. You're trying to get out of a town crippled by a Chimeran strike. Imagine the possibilites.

Unfortuntely, that was all I got out of the Resistance 2 campaign. Thankfully co-op and competitive save it!

/rant

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