@masternater27 "There's plenty information out about what it is." Actually the repeated line I saw about Gone Home was people worried that explaining it too much would ruin the experience. The game was recommended by Patrick Klepek and Anthony Burch (two people whose opinion I value) so I took the plunge without reading any further than the high praise and who it was coming from.
I should mention that I did enjoy the game. I probably enjoyed as much as anyone else did (although I think Anthony was being REALLY hyperbolic to the game's detriment). The issue isn't that I didn't like the game, it's that I didn't feel it was worth the price of entry. So much so that it overwhelmed my thoughts of the game. There have been times where I felt I overpaid for something but this is the first time I can remember where it bothered me so much that it negatively affected my experience. Thanks for calling me a bitch though.
@Humanity Your point about Action games and their opposite is actually very interesting. I had never thought of that before. I feel a lot of the review industry tries to justify the existence of games like Gone Home so they'll go out of there way to defend it instead of addressing concerns like the one you brought up.
@TruthTellah You're likely the most mature response in this thread.
Most other people ITT: People claiming I said that Gone Home should've been 100 hours long because the only thing I value is length of the game.
I don't even specifically point out how long I played it, I just said the value of the game was not matching with the price. I compared it to other games that are of equal length (Death Esther, Journey) and said those games have better values because they're cheaper and it's a lot easier to see what the price is going toward (like varied environments, more original music and etc.)
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