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ArtisanBreads

Waluigi is the Mario character I like at this point.

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ArtisanBreads

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@puuberz said:

Guys please fix the bumping/knocking sounds coming from someones mic.

They address this in the stream and fix it.

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ArtisanBreads

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@braves01 said:

i got triggered when abby asked what a neo geo was.

I really did too. But honestly it's happening quite often with me lately. Just hitting that time where I bring someone up to someone at work (who can be a bit younger) and they don't know it and I am TRIGGERED.

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ArtisanBreads

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@andrewjplant said:

I'm 100% not saying I'm right, I beat this game but not spectacularly or anything, but these guys seem way more hesitant to try 30-50% shots than I was.. 30% is still about one in three that ain't awful.

lol yeah. Honestly I think when you read as a percentage, your "school system" mind kicks in. But when you read it out, even 50/50 sounds not bad.

None of them play basketball. You take a 60% shot all day!

If you bat .300 you can make the All Star game. Swing away.

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ArtisanBreads

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@tennmuerti said:
@feckless said:

I'll leave answering your specific question to someone with more recent experience with the game, but the thing I'll say is that the line of sight rules in this game are insane and plain buggy most of the time, which is partly why Squadsight is so broken. Remember that shot Swery made when the Mutons first appeared that went through an entire building? Okay, now imagine that happening any time aliens show up anywhere on the map. It's not uncommon for snipers to even land reaction shots through multiple bulkheads of a spaceship.


Xcom2 has the same rules for example but they cleaned up the camera animations and soldiers doing the lean/step properly when shooting so that you get way less of that visual insanity, it still happens but not as frequently or to the same degree.

Yeah it is rare now. To me it's usually just something like a guy falling before he is shot or way after he is shot than the crazy looking angles and shots from 1.

Stuff like that is funny. Like the crap that falls off buildings in this, which Vinny said in this episode was the building crying.

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ArtisanBreads

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@feckless said:
@teddie said:

@artisanbreads: @odinsmana: I really haven't understood how that skill works until I read about it on the wiki just now. But for example, where would you put the sniper on that second mission? All the high ground would have obstructed the shots on the aliens that were inside (most of them), and even on the ground it looked like Abomination never had a shot on anything he wouldn't normally have.

I think I'm just hardwired into the "get in range of enemy and fire" strategy. I'll give squad sight a shot in my on-and-off playthrough sometime.

It's very unintuitive until you've actually seen it in action, so I don't blame you for being skeptical. I struggled with this choice when I first played the game as well, and I'm sure other people have too.

I'll leave answering your specific question to someone with more recent experience with the game, but the thing I'll say is that the line of sight rules in this game are insane and plain buggy most of the time, which is partly why Squadsight is so broken.

Yeah it's definitely a loose simulation in that regard. You get some shots that might not quite make sense. LIke @tennmuerti says I'm sure it all checks out basically but for me I always just check my shots and don't ask questions lol.

But you do have to watch certain things being in your way. Getting elevation helps a lot . People are talking about the jetpack sniper here and they can go up like 4 stories ish so they get a huge view. When you get that, with their aim, you can't miss and you can kill multiple units a turn and get another shot.

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ArtisanBreads

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@tennmuerti: you're right but they use overwatch so much that I don't think they will be broken of it. In that case, Covering fire can be fine I guess. They don't flank much so sprinter isn't as useful.I agree with you though.

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ArtisanBreads

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@bladededge said:

@mr_shufu: I think its more that If you let the chrysalids start killing civilians or your guys, they just spawn more and more. The mission is either a cake-walk, like it was here, or a complete disaster, especially when you go in never having seen chysalids or knowing what happens when they kill people.

Maybe this is it, but she got lucky they didn't do it then when they easily could have as she was creeping around on the map. I'm not sure what the Crystallids were doing. Abby hardly even saw any civilians so there had to be tons where they were in the back.

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ArtisanBreads

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@unsupervised: Everyone's first missions were really bad, not just Dan's, but they have bounced back. I don't care if they are pro level or anything I just didn't want it to last like 4 episodes.

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@teddie said:

Man their sniper is essentially useless without the move+shoot ability. I made the same mistake on my first sniper, but never again.

Squad line of sight is SO, SO much better than the move and shoot. The problem is they aren't getting to high ground and thinking about that and setting up their sniper well. They are just using him like any other unit.

XCOM 1 isn't balanced that well with character upgrades and the sniper tree is a good example because Squad Sight is way better. You get that, plus the high ground bonuses and stuff and that sniper is the best unit in vanilla for sure (haven't played EU). Not that the move and shoot and pistol stuff is useless (it can be useful and fun) but if you get the grapple, then later the jetpack and kit your sniper for Squad Sight and long range actual sniping, they kill guys and get free turns left and right and do insane damage.

I was actually bugging in the earlier episode watching them almost choose move and shoot. Since then they have not used the Sniper very well though.

In that second mission, they should have moved the sniper across the street right when they started the mission and let them set up as high as possible to cover the whole thing. They could have taken out the Mutons real easy and covered against jetpack guys, for example. You shouldn't be moving your sniper that much.