So I went looking to buy Mass Effect 1-3 for PC, expecting there to be some sort of GoTY edition, but EA's DLC policy still sucks. Even with the "Mass Effect Trilogy", you still have to buy most of the plot & character DLC separately. I would have to pay 40€ for the trilogy and another 55€ for the ME2 & ME3 DLC. For a bunch of 6-10 year old games. No, thanks.
As for the format, I love that Alex is taking his time, asking questions and letting the v/o play out instead of buttoning through the dialogue. Excited to see more.
This could have been more productive (and shorter) if one of the seniors, or even a neutral moderator, had taken charge of the discussion and reigned people in at times. There was some amount of talking AT and OVER each other, rather than TO each other, and sometimes a lack of basic decency - like, try to understand someone else's viewpoint, see their arguments in the best possible light, try to find fault with your own argument before attacking someone else.
If I attended a work meeting and it went like these deliberations, I would have asked people politely to think about how they are communicating, and then I would have probably stood up and left when nothing changed.
You can get away with not reflecting on your style of communication in a small, close-knit team, but not when you get to a group size of 8.
That being said, among the chaos, there were some well thought-out arguments and considerate discussions which I enjoyed and which may lead me to play one or two games that I would not have played otherwise.
@danryckert just take a glance at D&Diesel or Critical Role on youtube and you'll get a feeling for what actually happens in a round of D&D. It's slanted towards story-telling rather than combat mechanics because almost everybody involved likes acting, but there still is some fighting and it'll give you a good idea of how pen&paper games work.
The circle in PUBG just closes up completely at some point, leaving only blue stuff that deals enough damage to kill you within seconds. Had it come down to a point where two houses were each partly in the last tiny circle, one team in each and nobody wanted to make the first move. When the circle finally vanished the guys in the other house won because they were slightly closer to the middle so they died a few seconds later.
This heavily reminds me of El Grande (from 20 years ago... fuck), where players vie for control over regions of spain during the renaissance, basically by playing cards to spread their influence. Same types of decisions, high levels of tension toward the last scoring round :)
Don't know if that game ever made it out of Germany or to the US.
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