I'm pretty sure that finding/making a condom/condom substitute was a puzzle in at least one of the Leisure Suit Larry games, but I'm not 100% sure on that.
@bbalpert: That would be Onimusha 3! Arguably the bestest Onimusha, though for me it ties rather neatly against Dawn of Dreams. However, Reno is primarily there as a face only. He portrays the character during the beginning and ending segments, while his character still speaks french, but during the meat of the game he's voiced by Paul Mercier, who should be most recognisable as Leon in RE4... The game's still great, but that revelation quickly deflated a lot of the excitement I remember having at getting to play as Jean Reno in a video game.
I realize that this wouldn't have made sense, since RE4 came out a year after Onimusha 3, but I'd like to imagine someone at Capcom responding to criticisms over predominantly using Paul Mercier's voice instead of Jean Reno's with "Listen, guys. We just said that the game would have Leon, we never said which Leon."
How can you be excited to progress through something when you already know how it ends?
Fire Emblem: Awakening? Oedipus Rex? Actually, didn't a lot of Greek literature eschew suspense entirely by just referencing where things were going, anyway?
I'm always reminded of Romeo and Juliet when this comes up, where they tell you how it ends right at the beginning. The ending is rarely the most important part of a story, and in this case I would say the little things all throughout the game that weren't in the anime is what makes the game stand so far above the anime.
The problem with the Romeo and Juliet comparison is that the ending it's not supposed to be a mystery.
Edit: Of course that's not to say that there isn't a ton of other reasons why P4 is an awesome game, just that for a majority of the game, your overarching objective is "find out who/what is behind the deaths (and stop it/them)"
@donchipotle: "And if Drakengard 3 doesn't end with some sort of "Fuck You for playing this game" well then it'll be a worse game because of it."
But don't you think that in a sense, a nice happy ending where everyone lives and all the loose ends get conveniently tied up be the ultimate "fuck you" ending for a Drakengard game?
I haven't played the original game, but the 2004 remake (also called Sid Meier's Pirates!) was a ton of fun at the time. Although I have a weird feeling that if I remember how some of its systems worked, it probably didn't age too well.
Log in to comment