The Codetalker mission played out super different for me - seems like if you tranq all the Skulls in the sniper battle, the guards after you rescue Codetalker are just regular dudes, which makes the end part a tricky stealth extravaganza, whereas Drew just blazed through.
It's almost a shame that Drew figured it out so quickly. The whole sequence is more memorable if you start bleeding manpower before you work it out. Kudos to Drew, though.
It's okay because he missed one. The idea of the infection was kinda cool but the execution was just unwanted busywork to me. Maybe a mission to wander around identifying and "quarantining" infected troops would've worked better than 5-10 minutes of scrolling through a list.
It's crazy how this series has gone backwards since the GBC/GBA versions. Those had a ton of content in the mini challenges, aside from a satisfying career mode.
Good job on this mission! I had a tough time with this one because I decided a cool way of stopping the convoy was sitting in the middle of the road in a cardboard box. Needless to say, the tank ran over the box without stopping and the skulls cutscene triggered with me lying like an idiot just in front of them.
Drew's box flailing moment was incredible, I had to rewind it several times to bask in the glory (and also to work out what combination of buttons he was pressing to even make that possible).
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