Despite the fact that I'm somewhat compulsive in my urge to see all the content presented to me, Mass Effect has always been exempt from that for me.
I've always lived with the outcome of my decisions.
I got a little lucky though in that through my completionist playthrough of ME2 and dumb-luck/intuiting the final mission, everyone lived for me. So I've been happily bumping into characters left and right so far in my 10 hours of ME3.
That doesn't stop me wondering, though, what the universe would be like without them.
I started a new (evil lady) ME1 Shepard ages ago, then blew through the whole remains of ME1 a couple weekends ago, and I'm amazed that it actually held up, so long as you knew how to play it (avoid side missions/the mako entirely, set combat to easy). I can't wait to get back to her and guide her through ME2 so I can see the whole story play out way differently.
Just the breadth of change that you can create, even within the bounds of the story that must be told (first Shep: good guy, saved the Council, saved the Rachni, helped all the crew and civilians; second Shep: evil lady, killed/sacrificed everybody who got in her way).
This is such a well-constructed universe that you actually feel compelled to act in the interests of your characters and to adhere to what you feel is the 'right' version of the universe, even when there's proven to be so much to see by making different choices.
I'm also really enjoying ME3 so far, despite the scads of doubters and nay-sayers. I think some people want something that Mass Effect isn't, and maybe never has been, except in their minds.
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