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blamski

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Stealth action goes mobile 0

Splinter cell: chaos theory was developed by Gameloft using the same 3D engine used in there earlier ghost recon title. Quite simply it was a revolution for the N-Gage. It moved away from the 2D platforming seen in the first splinter cell title released on the system shortly after its launch and added console gaming with minimal compromise. The story followed a fairly well trodden path through multiple world locations allowing a multitude of mission types. Well it covers infiltration and finding...

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