"The only defense is the to play the game like everyone did in Storm 1, which is to never attack, to always stay as far away as possible and spam long range jutsus, assists and ougis. If you don't do this, you will lose. And that is broken. It's not like it's something where, if you can tell their about to do it, you can avoid it. The only way to avoid is to not engage, and since it can always be done, the only thing to do is NEVER ENGAGE. That's right, the best tactic on how to win in a fighting game is to not fight. That's pretty terrible. "
Just picking this part out as it seems to be the main problem people have with the 2 Storm games so far. Your completely right, this is sort of a ranged fighter with little emphasise on melee combat unlike the original Ultimate Ninja games which had a decent amount of depth in that department. The thing is I can't fault CC2 too much for shifting towards that style because Taijutsu has become a lost art in Naruto and hasn't been too significant during most of Shippuden so far which is full of village busting jutsus and hax transformations, unfourtunatly this kinda gimps melee focused characters like Neji, Lee, Sakura etc.
Conversely people don't KNJ every basic attack in the series either, the only time it's really used is if someone gets "killed" at the end of a chapter to add suspense or if they're about to get hit with an attack that's impossible to dodge. Maybe in Storm 3 they can just add a log to your item menu that lets you 1. Avoid an ougi or 2. Survive a deathblow then once you use it it's gone, or just give KNJ a meter like supports that needs to recharge between uses.
The odds of CC2 patching anything is probably near zero since they didn't even bother to fix that sound glitch from the 1st game I doubt they would try and fix combat mechanics at this point. For now you just have to deal with spammers/exploiters in ranked matches, or play with friends in private matches where you can enforce a set of rules to make the game more enjoyable.
Log in to comment