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BlazeHedgehog

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

Wait. Protractors and rulers actually don't do anything? I figured you got buffs to your accuracy.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

If you're going to about-face on 75% of your originally stated policies, well, hey, why not go all the way to 100%?

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

http://www.giantbomb.com/profile/blazehedgehog/blog/never-mind-disregard-this-post/101747/

I was going to attempt to post this here first, but after spending an hour adding images and apparently linking them to the proper Xbox.com entries, GiantBomb overrode all of that and forced them to link to the image files themselves.

The fact that I cannot delete that blog now that I know it's a failure is a pretty big bummer, too.

So if you could, mods, would you kindly delete that for me?

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

@devillofanger: Okay, so Castlevania 64 had fall damage. But Castlevania 64 was also a hot mess of nonsense.

I absolutely loved Aria and Dawn of Sorrow - the two best Castlevania games besides SOTN, if you ask me. But boss encounters are a different story - of course bosses are going to involve lengthy battles with tough enemies. EVERY enemy in Mirror of Fate might as well be a boss battle, given they take anywhere from 10-15 hits each to kill. That's what I meant. And the actual BOSS in Mirror of Fate takes even longer - it goes well beyond that point of "okay, I get it, just die already".

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

@egg said:

@blazehedgehog said:


That's exactly what I was getting at, actually. With Steam launching Greenlight, they're actually opening the flood gates to MORE games, even. So far, neither Sony, Microsoft, Nintendo or Valve has even implied plans to remove depreciated software - it was simply a possible solution to the notion of a cluttered marketplace. A fairly heavy-handed one, but a solution none the less.

Except that it's not a solution. If you have 1500 games on a marketplace and remove 50, you didn't accomplish anything. You still have a fuckton of games. Removing games isn't getting any closer to solving the problem, if you think so then by that logic you might as well stop adding games or push companies to stop making them.

Besides, you yourself wrote "there is no such thing as 'limited shelf space'." and when I read it I thought you were making a point how there's no need to clear inventory online.

Go here:

http://www.giantbomb.com/games/

Giant Bomb has 35098 games listed. Obviously that's too many for someone to browse through, so would you propose GB staff remove some? It is technically meant to be a list of every game ever made, but then again isn't Steam database technically a list of every game on Steam? And isn't it important that people are able to buy them?

You're merely arguing a suggestion I made, and one I don't even necessarily agree with, I just made because it was all I could think of. :P

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

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Followers

Reviews: 30

User Lists: 3

@blazehedgehog said:

I can only hope that the Xbox One won’t kill used games, and it won’t control second-hand sales, because if it did, that certainly wouldn’t be great news (Really.)

Props where props due. What a zinger.

I'm actually the most fond of "Used games aren't my problem, they're my solution." I kind or wanted to end it there, but I figured it would've seemed a little abrupt without a little more setup.

@humanity said:

@hashbrowns said:

This probably won't go over well, but here goes nothing.

A consumer has no more "right" to a product than the producer has the "right" to the consumer's money. The producer offers a product for a given price and terms, and the consumer decides whether to buy or not. That's all there is. There is no "Just Price", no objective absolute you can point to and declare what a game or system is intrinsically worth. And exactly who would decide these values for everyone?

Lots of people buy Call of Duty every year for $60 plus DLC packs. I don't. They're not wrong, and neither am I. It's worth it to them, not to me. There's nothing else to it, no Good vs. Evil here.

It's very possible I won't be getting an Xbox One. Things can change, but it just hasn't yet appealed to me. But that doesn't equate to a moral, ethical, or spiritual failure on Microsoft's part. The only failure is in their product not appealing to me as one potential customer, but it might very well appeal to another person. If they appeal to enough people, they succeed. If they don't, they won't.

The underlying sentiment behind most of the Xbox One reactions is what's most disturbing: a belief that these electronic devices are in some way owed to us, and therefore any terms, prices or features that we don't want are considered tantamount to attempted theft. That mindset is self-defeating and inevitably encourages an attitude of perpetual victimhood, and so it's little wonder why people react with unhealthy rage when an entertainment device might not live up to their expectations.

The most reasonable deduction I've read in light of what I could only describe as a week of complete madness. I especially couldn't agree more about the disturbing trend to interpret any business decision a company might make, which does not align itself with that of the consumer, as a personal attack on our way of life and personal freedoms. The situation has escalated to the point where this company behind a gaming system isn't simply announcing it's business model, but rather declaring full out war on gaming as we have come to know it.

It must be nice to live in a world where the only thing that exists is "logic completely divorced from intent".

@egg said:

"In a way, though, that’s what shopping online is becoming - Steam, which may have single-handedly saved the PC as a platform, is almost as difficult to browse as the Xbox Marketplace once you get past the featured content on the front page, and there probably isn’t going to be a good way to solve that problem without straight-up removing games from the service. After all, it’s not Steam’s fault there’s 232 games listed under the “Action” genre, and adding finer detail sub-genres isn’t going to make things any easier to the untrained eye."

Ok. Hold on. You can't remove games from a digital service.

If you try to browse a full list of games, that's your dang fault. Don't complain. That's like complaining there are "too many websites" thereby making the internet "difficult to browse".

That's exactly what I was getting at, actually. With Steam launching Greenlight, they're actually opening the flood gates to MORE games, even. So far, neither Sony, Microsoft, Nintendo or Valve has even implied plans to remove depreciated software - it was simply a possible solution to the notion of a cluttered marketplace. A fairly heavy-handed one, but a solution none the less.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

It still kind of bums me out to read about Sonic X-treme. On some level, I had that story in my hands and I let it slip through my fingers years ago because I couldn't summon the courage to do a phone interview with Mike Wallis.

But that's how it goes, I guess. Live and learn, whatever.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

Very well written although I'll slightly disagree with the piracy on the Xbox 360 aspect. There are a sizable amount of people in my college that mod or get their consoles modded for them; it's not at all the norm but it happens frequently enough.

Yeah, but like I said to the other guy, consider piracy on other consoles. There's no modchips involved - with the Wii, all you need is an SD Card in order to install the Homebrew Channel. The PSP was in a similar boat, and DS flashcarts were cheaper than a lot of DS games. The PS3 narrowly dodged a bullet, though I'm sure there are a small pocket of hackers out there who never updated and are using custom firmware on their PS3 now.

Having to install physical hardware in order to enable piracy is the sticking point and moves it beyond the realm of "anyone can do this if they follow the guide". Again, yes, it happens, but it's more secure than the other guys were. There'll probably be a modchip for the Xbox One, too.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

#9  Edited By BlazeHedgehog

@tescovee said:
This is the first thing I have to take issue with. Maybe I’m just blind to it, but piracy on the Xbox 360 never seemed like a significant problem to me.

I live in chicago, and it seems pretty big. You can go to mom and pops that sell modded xboxs with little hassle. Of the people who I talk to about games to at work, all 5 of them have modded xboxes and just torrent the games.... You must be blind to it, just go to TPB. Do you know that Sony isn't going to do the same? So much vitriol being spewed about shit that isn't even known.

Just because you can torrent games from TPB doesn't mean it's widespread, though. Chicago is a pretty big place; it doesn't surprise me that you could find a place like that there. That's definitely not the case once you get out of the big city, though.

Furthermore, consider that hardware mods are more difficult to deal with than software mods. Anyone can mod their Wii these days, you just need an SD card. Look at what happened to the DS and PSP. It almost happened to the PS3, too.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

@wjb said:

@darji said:

@hailinel said:

@darji said:

@hailinel said:

@darji: If their jobs revolve around exploiting copyrighted material without consent, they're asking for trouble.

Where are these common sense people you are talking about?^^

Also again most publishers are totally fine. As for example Indies have huge sales increases because of this. Square Enix gave 100 LP and streamer early copies of FFXIII-2 without any regulations. They just had to play this game and then tell what they think about it. Capcom does the same. Hell they even do their own LP's from time to time. Yes Nintendo has all the right to do it but they are stupid if they do it because they are losing a ton of coverage and free Pr and instead gaining a lot of negative PR. Not even EA and Co do this stuff. So yeah Nintendo is worst than EA XD

People like @blazehedgehog. Read this thread.

And who is this guy? Is he important? Famous? Does he have any influence?

He has 1000 posts. He's kind of a big deal.

Also: "YouTube celebrity," lolololololol.

What is this even supposed to mean?