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BombKareshi

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BombKareshi

1042

Forum Posts

3448

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#1  Edited By BombKareshi
@ttocs said:

It seems that as people play it though they are realizing that while those things do take away from the overall package that the game is actually really good.

The problem for me is that as my available gaming time dwindles, so does my inclination to settle for less than 100% when I'm considering a new title to add to my ever growing list of games to "play one day, maybe in the next few months". 
 
Dead Space 3 sounds like a pretty cool game, but there are lots of cool games around. What keeps me coming back to this particular franchise is the special place it holds in my memory. Now it just seems easier to give the game a pass: I can cherish my memories, and I get to spend my gaming time exploring other enticing prospects.
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BombKareshi

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#2  Edited By BombKareshi
@patrickklepek: But it's still wrong...
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BombKareshi

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#3  Edited By BombKareshi

Earth Final Conflict. I could let this theme loop all day and never tire of it.  

  
   
Of course, on the anime side, I've always had a soft spot for Musouka (much like Utawareru Mono itself). 
  
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BombKareshi

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#5  Edited By BombKareshi

@TheFreepie said:

...though also I can't help shaking the feelings it's saying "Well kids, here's the NORMAL way of doing things" ...

An argument can probably be made for it being the "normal" (as in "average", "majority", "usual") way. That's not the same as saying it should be the ONLY way.

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BombKareshi

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#6  Edited By BombKareshi

@MildMolasses said:

You're right, but what Jeff mentioned on the bombcast a while ago is also true: knowing major plot points in advance can enhance enjoyment. When I went in to The Ring, I already knew the ending because I was familiar with the Japanese version. And all along I was like "wait til these fuckers get a load of the ending in their shocked faces". Then it happened and it was awesome. Anticipating the surprise is better than the actual surprise.

I acknowledge that in some cases it can enhance enjoyment. But I feel a viewer/reader/player should still be able to decide for himself whether he wants to know things ahead of time about a certain title or not. Even if the whole world feels I will enjoy some movie more knowing things ahead of time, I know my taste better than others and I'd appreciate being allowed to choose for myself whether I'd like to go in dark.

We're all different, after all, and while knowing the ending of The Ring ahead of time might have made the movie more enjoyable to you, but it just might make me lose interest halfway through. You won't know for sure.

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BombKareshi

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#7  Edited By BombKareshi

Knowing some details in advance may not ruin the experience in some cases, but in other cases it might. You cannot deny that some element of anticipation, confusion or tension is lost when story details are known in advance! Let other people choose for themselves how they want to experience a narrative.

Also, you're not limiting your ability to openly communicate by warning people ahead of time that you're about to divulge story details. It's just being considerate to others.

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BombKareshi

1042

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BombKareshi

1042

Forum Posts

3448

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#9  Edited By BombKareshi

@Sweep: Your blog entry has earned itself a great big THIS.

I feel exactly the way you do about Steam, from losing interest to non-Steam games the moment they give me crap right down to the Gabe fucking Newell quote being spot-on.

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BombKareshi

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#10  Edited By BombKareshi

I have to agree with however many people said Sonic. I wish they would just leave the blue rodent alone already.

Disagree with Final Fantasy, because although the quality fluctuates, they're still trying different things and every now and then they do something spectacular.