I don't think science is Dan's thing. I can get lost down a rabbit hole of wikipedia pages of fun science stuff or facts but it doesn't seem like it's Dan's thing.
My only issue is if you're that curious about a topic you know literally nothing about, you'd spend more than a few minutes researching it before giving up and writing it off. If you didn't do your research, or didn't put in a minimum effort and you still want to talk about the same topic I'm going to think you're disingenuous about wanting to know more about the subject.
It's fine to admit you know nothing. It's fine to ask dumb questions. But if you don't want to put in the effort to find the answers if others don't give them to you, you're going to rub people the wrong way.
Danny with the Pokémon GO curveball! I'm glad you mentioned it considering it fell off the map in my circles. It is incredible how it mobilized so many people, young and old, newcommers and veterans, to get out and explore local areas. There's no other game I've seen that let's clueless parents and enthusiastic kids connect in a way that's fun for both. It sounds really cheesy saying this, I realize, like a cat poster turning true but I truly enjoy seeing families bond over going to the park and collecting Pokémon.
@mikelemmer: I agree, the episodic release definitely helped gear players towards a certain playstyle that makes the game more fun. I was excited to see what new maps would come out, what new gear will be unlocked, and what different things each Elusive target would bring to the game. I pushed myself to unlock everything so that I had every option available to me, but it didn't even feel like I was forcing myself after a while. By the time Hokkaido came out, going for Level 20 Mastery was incredibly fun.
Seeing Brad, Dan, and the rest of the crew stumble through the game is fun and hilarious at times, but seeing Brad get frustrated because he didn't learn parts of the game made me feel bad. I'm super glad he went back to it and devoted more time to learning how to be a Hitman and not just some blind man being directed around by a goofball. The episodic style benefits normal people who have the free time to experiment and learn the mechanics while waiting for the rest of the content, so it's hard to display this when you're playing at most a few hours every month.
I'm thrilled to see so many people agreeing that the content roll-out worked this time.
I had doubts about this when I saw snippets of it, but seeing it played makes me excited for the final product. It looks like an action game I can relax with.
There's something weird about the juxtaposition of crystal clear music and garbly DJs. I feel like if you're going to go for some kind of realism of the limitations of technology at the time, either go all the way or not at all.
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