Can't disagree harder about Octopath, and to detriment the art by saying a toddler put together is really shitty. None of it I found blown out, so i'm guessing you don't actually know what that term means, or maybe your switch's brightness was too high. That writeup shows a real lack of understanding of creating really good readable pixel assets with the color separation instead of using black and line ratios that work in and out of motion. They're also really good implementation of job systems with depth that exists outside of combat in both BD and OP - there isn't an argument here, either you found the depth or you didn't and that depends on your skill and knowledge as the person playing the game. It definitely doesn't seem like excess either, if it was excess it wouldn't use a key light, vignetting and DOF to keep the focus on where you are, it would keep everything in focus at all times and light things evenly like a bad artist's painting. Can't agree with either of those takes and I don't think the arguments hold much weight.
I agree that FFXIII, The Quiet Man and Detroit were all trash fires. FFXIII people claim to like the combat and paradigm system but X-2 made a more interesting set up for its jobs and how they progress than XIII did, and XIII's enemies never really warrant or entice any exploration of its systems until extremely late game - and by then Death is so overpowered.
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