charstring

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charstring

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#1  Edited By charstring
@EvilTwin said:

" @JokerSmilez: My fourth sentence basically sums up my feelings on a complete package.  To give you an example, I'm perfectly fine with GTA IV's DLC.  Heck, I'm even fine with Fallout 3's DLC, though, I'd prefer 1 or 2 complete expansions to 5 smaller add-ons.  What I'm not really fine with is paying $20 for alternate costumes in Street Fighter IV.    "

Glad you brought up GTA IV – it was a relative failure, as far as DLC goes. Take Two's Ben Feder admitted as much during their last earnings call. Why: They waited too long after the game came out – it should have been in development in parallel with the game, much like Fallout 3's was. 
 
No one is fine with $20 costumes, they're stupid. Don't buy them. </3-year-old horse armor argument>
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charstring

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#2  Edited By charstring
@trophyhunter: Well, IT IS! 
 
@JokerSmilez: Great post! Very well articulated.
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charstring

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#3  Edited By charstring
@trophyhunter: I would say the same thing, but I guess that makes sense – listening to one's own podcast is pretty boring. (And narcissistic!)
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#4  Edited By charstring
@CptBedlam said:
" @charstring: Sometimes it would be cut, some other times the developers/publisher would invest more time in order to finish the product as intended. This was clearly a business decision to have the game out before xmas. "
And, indeed, games are big business! Much like movies. Decisions like this are made over and over. In Jaws, they opted to use a "shark-cam" because Bruce the shark consistently malfunctioned on camera. Is Jaws a bad movie? What if those extra scenes with the broken shark were on the DVD (whose price, I might add, was not included in your original ticket price). Like I said, by dint of its hard work, Ubisoft Montreal is being rewarded with great sales, great scores, and sure-to-be many game of the year nods – do you really feel 'ripped off' by the product they delivered in AC2? If so, how did a half-finished game earn those scores? And that praise? I spent 20 hours on the game, and could spend another 3-4 getting all the feathers, and that doesn't include the DLC.
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charstring

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#5  Edited By charstring
@andychsiao said:
" lol the Joystiq podcast has been quite famous for not being afraid to insult their listeners for some time. Dont take it too seriously. "
Always in good fun, though!  
 
@trophyhunter said:
" I agree with Chris Grant and Ludwig Kietzmann  I cheer whenever they rip on your spoil brats "
See? He enjoys it, so it's fun! ;-)
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#6  Edited By charstring
@CptBedlam:  So your logic is: Because they ran out of time, you'd rather never see that content; however, if they developed the content in parallel or following primary development of the game, then you'd be okay with it? In previous years, that content would be cut and that's it – you'd never see it. The opportunity to experience some of that content that was cut (apparently, not to the detriment of the game – Metacritic has it at 92 right now!) is no longer valuable because of how that content began or was originally conceived?
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charstring

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#7  Edited By charstring
@Nemesis: First, before I address Fish_Face, I've got to give you credit where credit's due – you laid down some *sick burns* there. Bravo. I won't be sitting on this rump for months.
 
@Fish_Face_McGee: "my initial fear ... was that I would be talking to a crowd of people who actually agree with Chris and Ludwig ..." Really? Why you saw fit to accuse us here – at another site – instead of directly engaging us in the JPAG, or via email, or voicemail, is a curious one. Disagree, say it directly, don't whisper it in the corner.
 
@Binman88: <3
 
@Symphony: Horrible analogy – Often, DLC teams are entirely separate teams on games. A better analogy would be "When you play the album you discover the last three songs are on the disc AND BY AN ENTIRELY OTHER BAND but cannot be played until you pay an additional fee."   ... and yes, I would find that clever.
 
@CptBedlam: Those chapters WOULD NOT have been in the game – they were cut, for time. Now, thanks to the magic of DLC, they're able to return to the material post-release, finish it, and release it. That they opted to leave the chapters "open" and weave them into the story was a creative decision and, considering the response they've gathered, one I imagine they'll reconsider in the future. Or: they could've removed all reference to them and no one would be the wiser 3 months after release when some totally unrelated DLC dropped.

There's no clear metric being applied here – why does Bethesda do DLC right? Because Fallout 3 is already a massive quest? And Assassin's Creed 2 isn't a massive game in its own right? Bethesda, if you'll recall, kicked off this whole DLC debate with the 'horse armor' fiasco and now, several years later, they set the stage for an ambitious, hugely profitable, DLC business. You know what that sounds like? A computer RPG which, despite what many people insist, did not always get "free DLC" but rather paid expansion packs.  
 
@SJSchmidt93: <3 also