By Choi 21 Comments
Hi everyone from the land of Mirko Cro Cop, Marco Polo and Goran Visnjic,
Here's my first serious venture in the land of modeling proper. I've been trying to learn the topology flow and what I need to keep in mind when modeling so I don't screw it up for myself later.
Usually, in this type of work, you pass it on to the next link in the chain, some other dude or dudette who's gonna continue to work on your model. (no shit Sherlock =) )
And way down the line, you can stumble into a lot of problems if the topology's not right. I didn't get the hang of it yet, and it's a lot harder than it looks like- you have to have a great perception for 3D space, volume and shape.
I'll write some things I've learned while working.
If you pay a close attention in the first image, the chest/ torso area of the model is pretty messed up. The base for all 3D geometrical models has to be a quadrangle, maybe a triangle here and there, but no other n-side faces. By splitting polygons and inserting edge loops you can fix the problem.
The other important thing is edge flow. Basically, you have to have a good flow of the geometry, complementing the musculature, anatomy and nature flow of the body, face or any other thing you're modeling.
That's why he's got a cone head and a little tail or balls :) It looks strange now, but you'll see the benefits later.
I'm pretty positive the "cleaned" topology is crap but I'll try and make the most of it. I'm sure this is only the first of a whole army of characters that are just canon fodder and target practice till I get better at this and can actually do these characters justice =)
After I cleaned the model, I exported it back to Zbrush and this is what I got after a minute or two.
So, here it is, for now.
Sorry for the lack of content, haven't done much in a week. Looking for a new job, playing some Fallout: New Vegas and Arcania and chilling so I don't loose my mind just yet.
I'll be better guys, I promise.
Thanks for reading, stay cool!