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Choi

I edited my first ever video. A tutorial for my ARMA 3 clan. http://t.co/oOzg0Uvhaw

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3D Maya Model- Sackboy- Part 1 (A Humble Beginning)

 Hi everyone from the land of Mirko Cro CopMarco Polo and Goran Visnjic,
Here's my first serious venture in the land of modeling proper. I've been trying to learn the topology flow and what I need to keep in mind when modeling so I don't screw it up for myself later.  
Usually, in this type of work, you pass it on to the next link in the chain, some other dude or dudette who's gonna continue to work on your model. (no shit Sherlock =) ) 
And way down the line, you can stumble into a lot of problems if the topology's not right. I didn't get the hang of it yet, and it's a lot harder than it looks like- you have to have a great perception for 3D space, volume and shape. 
 
I'll write some things I've learned while working.  
 
 

A journey of a thousand miles begins with a single step  AKA I started with this  
A journey of a thousand miles begins with a single step  AKA I started with this  

Topology   

 

                   
 1- Imported Zbrush OBJ       2-
 1- Imported Zbrush OBJ 2- "Cleaned" half in Maya 3- Merged whole
 
If you pay a close attention in the first image, the chest/ torso area of the model is pretty messed up. The base for all 3D geometrical models has to be a quadrangle, maybe a triangle here and there, but no other n-side faces. By splitting polygons and inserting edge loops you can fix the problem. 
  
The other important thing is edge flow. Basically, you have to have a good flow of the geometry, complementing the musculature, anatomy and nature flow of the body, face or any other thing you're modeling. 
That's why he's got a cone head and a little tail or balls :) It looks strange now, but you'll see the benefits later. 
    
 Rough hand from Zspheres     
 Rough hand from Zspheres     
 I'm pretty positive the "cleaned" topology is crap but I'll try and make the most of it. I'm sure this is only the first of a whole army of characters that are just canon fodder and target practice till I get better at this and can actually do these characters justice =)   
 
 
 
 
 
 
 
 
 After I cleaned the model, I exported it back to Zbrush and this is what I got after a minute or two. 
 

 If you vaguely look at it from afar, it's almost a SACKBOY!!!
 If you vaguely look at it from afar, it's almost a SACKBOY!!!
 
 
So, here it is, for now. 
Sorry for the lack of content, haven't done much in a week. Looking for a new job, playing some Fallout: New Vegas and Arcania and chilling so I don't loose my mind just yet. 
I'll be better guys, I promise. 
 
Thanks for reading, stay cool!
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Choi

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Edited By Choi

 Hi everyone from the land of Mirko Cro CopMarco Polo and Goran Visnjic,
Here's my first serious venture in the land of modeling proper. I've been trying to learn the topology flow and what I need to keep in mind when modeling so I don't screw it up for myself later.  
Usually, in this type of work, you pass it on to the next link in the chain, some other dude or dudette who's gonna continue to work on your model. (no shit Sherlock =) ) 
And way down the line, you can stumble into a lot of problems if the topology's not right. I didn't get the hang of it yet, and it's a lot harder than it looks like- you have to have a great perception for 3D space, volume and shape. 
 
I'll write some things I've learned while working.  
 
 

A journey of a thousand miles begins with a single step  AKA I started with this  
A journey of a thousand miles begins with a single step  AKA I started with this  

Topology   

 

                   
 1- Imported Zbrush OBJ       2-
 1- Imported Zbrush OBJ 2- "Cleaned" half in Maya 3- Merged whole
 
If you pay a close attention in the first image, the chest/ torso area of the model is pretty messed up. The base for all 3D geometrical models has to be a quadrangle, maybe a triangle here and there, but no other n-side faces. By splitting polygons and inserting edge loops you can fix the problem. 
  
The other important thing is edge flow. Basically, you have to have a good flow of the geometry, complementing the musculature, anatomy and nature flow of the body, face or any other thing you're modeling. 
That's why he's got a cone head and a little tail or balls :) It looks strange now, but you'll see the benefits later. 
    
 Rough hand from Zspheres     
 Rough hand from Zspheres     
 I'm pretty positive the "cleaned" topology is crap but I'll try and make the most of it. I'm sure this is only the first of a whole army of characters that are just canon fodder and target practice till I get better at this and can actually do these characters justice =)   
 
 
 
 
 
 
 
 
 After I cleaned the model, I exported it back to Zbrush and this is what I got after a minute or two. 
 

 If you vaguely look at it from afar, it's almost a SACKBOY!!!
 If you vaguely look at it from afar, it's almost a SACKBOY!!!
 
 
So, here it is, for now. 
Sorry for the lack of content, haven't done much in a week. Looking for a new job, playing some Fallout: New Vegas and Arcania and chilling so I don't loose my mind just yet. 
I'll be better guys, I promise. 
 
Thanks for reading, stay cool!
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Hamst3r

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Edited By Hamst3r

Nice. :D
 
Looks good so far.

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thedj93

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Edited By thedj93

*straps in for what looks to be an awesome blog series* 
 
LETS DO THIS!

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Akrid

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Edited By Akrid

I know this is just practice, but sackboy is not one mesh. The arms and and legs are seperate, so you'll never get a good result trying to make it as a single mesh.
 
You can get a better topology if you use the original zspheres. Zspheres 2 are making the crappy topology in the chest, hands, and head.

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Xeiphyer

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Edited By Xeiphyer

Sackboy with a penis =x NSFK!

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Choi

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Edited By Choi
@Akrid: Ah, you're absolutely right about the mesh. It never crossed my mind to do it that way, douh!  
Thank you for the tip, much appreciated!  
 
@thedj93: Welcome aboard good sir.  
 
@Xeiphyer:   The National Socialist Flyers Corps? =)

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deactivated-5fb7c57ae2335

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Whoa, that looks just like my boss.

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Jeust

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Edited By Jeust

It could have been a small step, from the last blog to this one, still it looks great.  
 
Keep it up! And no matter how slow you progress, it is always worthwhile.  

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Choi

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Edited By Choi
@Jeust: Actually, I didn't mind the topology on the man model, because I didn't switch between Zbrush and Maya, it was done in Zbrush alone. 
This one's "more precise", at least I try to be.
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HS21

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Edited By HS21

Progress is progress is progress.

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Choi

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Edited By Choi
@HS21: Why did you change your picture? I can't admire your pretty face anymore!
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AnotherDuder

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Edited By AnotherDuder
@Choi: Kak si?! Ovo je super napravljeno :). Jedino...zašto ima penis/kurac/pimpek/pišu lol?!
 
As for you that don't speak croatian use google dictionary
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Choi

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Edited By Choi
@AnotherDuder: Hey duder, let's keep it in english, so everyone can understand. Nice to see Croatia representin' here. 
It has a thing between it's legs because of the topology later. If you flatten out that bump, you get a better flow of the crotch and bum ; )  
I'll show it in later  work. 
Actually, not with the sackboy model, because @Akrid: made a great point not doing it from a single mesh. But I'll point it out eventually.  
It's practically the same principle as the cone head. 
 
Glad you like it. Stay tuned for more ; ) 
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AnotherDuder

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Edited By AnotherDuder
@Choi: I shall. Wow,there's a lot of people from the balkans recently!
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ryanwho

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Edited By ryanwho

I can't do hands wortha shit still. Need to learn zbrush.

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Choi

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Edited By Choi
@ryanwho: Yeah, sculpting hands out of nothing in Maya is pretty hard. But making a base with Z spheres is pretty easy. You'll get a hang of it in a matter of minutes,  when you learn the basics of Z brush of course.
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HS21

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Edited By HS21
@Choi said:
" @HS21: Why did you change your picture? I can't admire your pretty face anymore! "
I broke it in a terrible, terrible baking accident. Maybe you can model me a new one?
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Choi

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Edited By Choi
@HS21: I see you trained your skills of answering questions over at Formspring. ; ) 
I can model you a new one, but it will be crap just like your old one. OOOOO SNAP!!!
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eldiax

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Edited By eldiax

Woah, seems like a lot of my Croatian comrades are crawling out the woodwork lately. Sretno s modelom :)

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Choi

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Edited By Choi
@eldiax: Thank you zemljače. Welcome aboard! Enjoy your flight.
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HS21

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Edited By HS21
@Choi: /wrist.