Totally agree with Dan's outlook on this low rent gone home/amnesia-like-lite... just plays and feels way too sluggish for a modern horror adventure game.
7 mins in and Paul is a 100% correct about NY in every way.. Dan and Bianca sound crazy wrong or outdated about everything in this podcast including DOG ON PODCAST PROTOCOL!!
This is a really poor showcase of the game unfortunately. Ben had mostly played the multiplayer it seems and this can make the game super confusing. The single player missions each give you a progression of how the game works really thoroughly. They do a really good job of scaffolding too.
For example, in the mission against the "Jukebox" it outlines that it's about Erase skills. The Jukebox has only Erase and Defense Skills. You're supposed to time your Defense skills to block its Erase skills, then wait for your Partner to use his Erase skills to get rid of its Defense skills so then you can hit it with your Attacks. This is not me guessing, it's explicitly stated at the beginning of the mission by your Partner. All you have to do is read. All of the scenario missions progress like that from the very basics of what everything in your UI is etc. For example, right before this is a mission that makes your work on timing using your Defense skills, and how they operate against some Skills and not others.
I chalk this up mostly to it being really hard to play a game and talk about it at the same time but if you're remotely interested in the game, give it a shot. It's not nearly as opaque as it appears in the QL. I've never played this game until this release and with the 2 hours I have a single player I feel like I have a good grasp of what's going on in the game. I feel I'm not just pressing Skills to see what they do like what Ben had to do here.
@steveurkel: Got the game and haven't stopped playing it! It's awesome and wicked fun to play... its even greater when your destroying your friends if you have any that are cool
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