Vinny's Demon's Souls Quick Look is what got me into it, too. I was drawn to it almost immediately. I imported it, like, five minutes into the video.
From Software's games inhabit two aspects that drew me into the medium of games in the first place.
- A mysterious story that the player can figure out on their own terms. Not forcefed through non-interactable dialog or cutscenes. I grew up playing Adventure games, CRPGs and then Immersive Sims when they popped up. Demon's had a lot in common with those. Going through a space and learning its history by looking at the environment, picking at nooks and crannies and discovering important objects.
- A seemingly insurmountable obstacle that the player may overcome on his own terms. By picking from a myriad of options. I enjoy games much more that let me do that through means other than combat but... There aren't a lot of those. In combat focused RPGs I almost always go for the playstyle with the exponential power curve. Starting slow but ending up over-powered. I picked the royalty class and beat Demon's as a magical glass cannon. And then again with a dex build. And then again and again. Everyone of those playthroughs felt totally different. It's why I'll probably never play Sekiro again. I liked it very much but there's nothing to dig my cerebral teeth into there, no build variety or problem-solving other than "parry good, hit good, stay in that ass".
Edit: Oh, and I just love role-playing. Inventing characters and expressing them through the means given to me is so much fun. (I love Austin and Rob's XCOM2 run on waypoint for that reason. Just a quick shoutout.) For example, I made a snooty Mr. Moneybags-type in Bloodborne. I picked clothes that fit the mold, ending up with a white scarf, tophat, monocle and twirly mustache. He only used the Threaded Cane. As a real Gentleman should.
Reading this thread really makes me want to reinstall DS3...
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