@cowbs Excellent work, sir! I really appreciate you taking the time to walk through this stuff, it's a fantastic example of an in-depth glimpse into game development in a more accessible format (as opposed to something like the GDC Vault).That flat production structure at ND sounds fascinating, is there anywhere I can learn more about how you guys manage your day to day tasks vs. larger scope items like milestones without production overhead?As someone who has been a producer/project manager in games and now other tech industries, your comment about how 'not-so-good' producers end up being a source of friction really struck a chord. In my mind, my role is to help engineers on our teams do what they love to do, and what they excel at: create awesome systems that solve interesting problems. Unfortunately many producers introduce complications to a project, and I'm always trying to keep myself in check to ensure I'm not getting in the way of anyone doing what they need to do on our teams.Thanks again, John! This was great fun to watch.