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crunchUK

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crunchUK

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#1  Edited By crunchUK
@Sitoxity said:

" @crunchUK:  Oh, so playing with my sisters fiance who lived about 5 minutes walk away from my house should have held no controller lag? O wait, we did. Both green connection and it's sitll there. Huh. That's strange..  I did mention this before. I could be playing over Xbox Live in the same goddamn house and it'd still be there. "

Let's face it, you don't know anything at all... this has got so far out of relevance explaining the most basic things to you i don't even know why I'm bothering, but anyway: 
 
This might shock you, but there isn't a wire going straight from your house to your sisters fiancé. It might also shock you to know that there isn't a wire going straight to anywhere other than the exchange. 5, 10, 15 minutes away... makes no difference. There will still be a latency of a few dozen milliseconds. 
 
Put it this way, there is a latency in your TV of about 5 miliseconds between it recieving the instructions and the picture displaying. That is travelling... at about an inch. Honestly, the cluelessness displayed in your post is just despairing.
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crunchUK

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#2  Edited By crunchUK
@Sitoxity said:

" @crunchUK said:

" The controller lag is so that everything - AI, flying traffic cones of doom, friendly marines........ is in sync. Games like gears don't have it because it's all extremely scripted "

That is the worse explaination I've ever heard. If that were true, why isn't it there using networked 360's or on Splitscreen? There are plenty of games that do Co-Op without it that aren't, as you say, "Scripted". "
because they're not thousands of miles away? 
 
derp.  
 
And i'm sorry, it makes absolute sense. Would you like to compare being driven by marines in halo 3 to being driven in the elephant ripoff thingy in gears of war? Would you like to compare halo 3 fusion coils to the "pillar falls onto the exact same spot each and every time" of gears? And so on. If it wasn't being sent to the host and back frame by frame you'd just be playing a different game to your friends. MARVEL as your friend shoots air and a grunt on the other side of town dies, GASP as there's an extra marine that isn't alive any more still helping you out from beyond the grave..!
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crunchUK

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#3  Edited By crunchUK

The controller lag is so that everything - AI, flying traffic cones of doom, friendly marines........ is in sync. Games like gears don't have it because it's all extremely scripted

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#4  Edited By crunchUK

Network test 1 is so GOOD... 
 
15 win streak, still going. 
 
16 invasion win streak, still going. 
 
31 total win streak......... still going

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crunchUK

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#5  Edited By crunchUK
@swamplord666 said:

" work experience for sure! I have reeeeally regretted not pushing harder to get a work placement even if it was free. Being in my final year, I can only imagine how much it would have benefited me to use my skills in the workplace and not a learning environment as well as seeing how professionals in my field might utilize the same skillset.  "

Not really. You're either sweeping up in mcdonalds or sweeping up and making coffees in a recording studio/office/laboratory/other. It's actually complete and utter bullshit people cling onto for some reason
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#6  Edited By crunchUK
@DystopiaX said:
" Ever since yesterday I've been only playing generator defense.  It's the perfect objective game IMO. The locking down mechanic ensures that the other team can't snipe away at the generator, and the Elites have so many different strategies to use to destroy the generators- I've either had 2 go to one so that the other team concentrates on it, then sent the 3rd with a sword to destroy a different generator (since the sword takes so much health away from it), or send 1 person to harass the enemy spawn while the other 2 destroy generators.   As Spartans, the key seems to be to lay back with a sniper if you can get one, and if you get rockets to have another roam generator C/middle. The last guy stays at A and locks it down if there's trouble.  Haven't lost a generator defense round yet (on either side). I find it to be incredibly balanced. "
I agree Apart from the lag, generator defense is perhaps the ultimate teamwork game. If you can get 2 other guys who know what they're doing, and that's hardly difficult on my FL, the amount of tactical options down to the very last detail is absolutely immense. Generally, I like to focus on A and C. Bravo is at the back anyway, and perhaps the most annoying and limited to defend. 
 
 I've found that on offense, you need to get one person ready to melee the generator to death as soon as it unlocks, and the other 2 (your best slayers) try and lock down the closest spawn point to either stop them in their tracks or buy an extra 15 seconds (or thereabouts) of precious time. On defense i find you've got to get the lockdown timings spot on - make sure that there's only ever one about to unlock at a time. Then it's just a question of outslaying - Hardly difficult when you have the high ground. 
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#7  Edited By crunchUK
@ParanoidFreak said:
" I've encountered many of the same problems as you. I think Invasion slayer is probably the least balanced game-type. The Spartan team gets a superior spawn, and better weapons. It's very difficult to win playing elites in my experience. "
My current invasion win streak of 11 and my k/d around the 2.0s with my top TODs all elite weapons and vehicles would suggest otherwise. In my experience, the only thing that can tip the balance with inadequate teammates is the scorpion - The only real way to take it down is by a mass bombardment of plasma grenades and EMPs at the same time. If you can do that, fine. If you can't, bad times. 
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#8  Edited By crunchUK
@Gamer_152 said:
"

A fair bit of your "deeper issues" did seem to concern balancing issues but you may have a point with some of this. Although I'm not so sure about elites having a jetpack loadout in tier 1 and I don't think the UNSC should be given the immediate advantage on tier 1 either (as you said, at least the Spartans had the overpowered DMR loadout taken away). Your fundamental issue though seems to be that you want invasion to essentially be more like the other team gametypes. I think the difference between them is due in large part to the fact that invasion is about striking as one big force whereas grab bag and BTB offer players a lot more opportunities to act in smaller groups or even go it alone. Looking at invasion and other gametypes from this standpoint I don't see invasion as any worse than grab bag or BTB, it's just a different experience, albeit an experience with some may not that into but then again that's going to be a concern with any change in the game.

"
But adding more choice in strategies is all about "striking as one big force". Let's take the tier 1 jetpack example. Right now, you have a choice - Left stariwell, or right. Adding jetpacks and a sniper for spartans opens up a third route, but one that depends on attack from the sides for it to be anything less than a death trap, being the flying dartboard that you are with the jetpack. 
 
There's just not enough room to do different things as a team. And although tier 1 slayer does manage to give you lots of options by giving you less as i said above, and manages to be spectacular whilst doing so, that isn't the case virtually every other time.
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#9  Edited By crunchUK
@Hitchenson said:
" It's got its issues, sure. But even if they're not addressed when the game ships, it's so much fun I doubt I'll play much Grab Bag or any other modes. Also, I win all the time as Elites: Pick a loadout with Evade. Kill a Shotgun using Spartan. LOL YOU'VE JUST WON THE GAME. As soon as Tier 2 starts and I'm an Elite, I'm fucking rolling my way to the armoury and 9/10 times I'll get there first, take the Laser and Rockets, and then proceed to fuck the Spartans over with their own stuff. If I'm a Spartan at the start of Tier 2 and I'm alive, I'll kill myself and repeat the fucking over process. It's not hard to win as either side, half of the time it counts on your team not being idiots and actually helping instead of spending the match trying to get a good KD/R. Oh man, I'm going to go play me some Invasion. "
Exactly, it's just all over the place and screwed up. 
 
One thing i really like though, is tier 1 invasion slayer. It's an awesome halo 1-campaign style battle with plasma and bullets flying absolutely everywhere like that level in halo 3 you always wanted but in the end it was just 30 seconds of disappointment at the beggining of The Storm level. When you attack a drop point, you manoeuvre round looking to flank, you get it right, you get a triple. Explosions, bullets, OMG A GHOST... It's fantastic. You feel like you're playing co op or something in an ever lasting battle. 
 
Then tier 2 arrives, and all is not well. It slows to an agonizing crawl of DMRs and needler rifles. Of popping out and retreating again. Over and over, not ever being able to ever step in the open for the drop point because you'll get obliterated from a mile away. It just gets... really, really, dull. All the while i'm just PRAYING i'll get in a vehicle, and a decent stint at that to liven up my game. 
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crunchUK

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#10  Edited By crunchUK
@Pie: Yes, the problem is that as soon as the spartans can spawn with shotguns the sword is, for all intents and purposes, useless. 
 
Also, i've been playing generator defense. Let's just say i now understand why it's called "network test 1" - It lags horribly, like transatlantic campaign co op. And then it lags me out and i get a 15 minute quitting ban...