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I honestly feel like Disco Elysium is going to end up being a touchstone for RPG design and writing that a ton of designers are going to be talking about and influenced by for years to come, and GB i...
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15 hours in I haven't run into any creepy options at all besides the first one when you're hung over (and the game makes it very plain it's a bad idea so I didn't pick it). It's also not very cynical...
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