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CupOfDoom

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CupOfDoom

120

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The early 2018 release date was never that convincing considering how little marketing there has been. It'll be interesting to see how they differentiate the story from the previous game.

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CupOfDoom

120

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#2  Edited By CupOfDoom

@picky_bugger: I guess i see it differently in that Subnautica has an almost horror game element to the exploration because, if you go in mostly spoiler free, you don't know what could be lurking in the depths. It adds a lot tension to the game that would be lost if the game was set on Earth. That said, if someone made Subnautica but set it on a water-world version of Earth with all of prehistory's most terrifying sea creatures, I would totally play that too.

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CupOfDoom

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I am fairly deep into the game and never found water to be an issue. At the beginning it was slightly annoying with the constant need to collect bladder fish but after a few hours, I started to transition from filtered water to distilled water, a recipe you can craft from the start of the game, which fills more meter and is way less annoying to craft because no fish are needed . At that point it just became a matter of every time I went exploring I needed to be on the look out for the appropriate resources. Now I don't even think about water because I have all the drinking water anyone could possibly need.

@picky_bugger Are referring to the sand sharks and stalkers? There are scarier creatures than that. For example, there is the aforementioned monster that can eat you and your submarine.

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CupOfDoom

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#4  Edited By CupOfDoom

Subnautica. Holy shit does this game stress me out. Not only is it a deep, dark ocean where you can't see everything around you... it a freaking alien deep, dark ocean where you can't see anything around you. Needless to say, I play this game in 15-25 minute chunks.

I found the most stressful part of the game to be the sound design and thus, I have spent most of my play time with the sound off. Still stressful though, just not as much.