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CurseTheseMetalHands

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CurseTheseMetalHands

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That first game, Jeff's performance was about on par with how all of my Call of Duty multiplayer games go. And that's precisely why I've never enjoyed CoD beyond the campaign and, when I managed to rope my brother into it, the Special Ops mode. (I'm consistently middle, if not top tier in Halo and Battlefield multiplayer - and I'm only an occasional player, at best - but I just never seem to find a groove with CoD.)

BOBO (let's make that happen) seems...interesting. Seems to play somewhat faster than PUBG. Wonder if that was just how Jeff was playing, if it's just the ingrained play style to a CoD game, if it's the limited amount of gear to pick through, or what. And I'm probably alone in this, but I like that they threw zombies onto the map. Just a pity they didn't lean into that more by having a variety of non-player/AI enemies roaming the map, like packs of wild dogs (or reskin the dogs to look like wolves or coyotes) and the odd glitched out robot from Black Ops III. Maybe throw in an Area 51 that had those aliens from the Extinction mode running loose. Or Red Dead Redemption it up a bit and throw in some cougars and the odd bear.

That would actually make the mode way more interesting to me. It'd be harder for players to camp, since there would always be the possibility of something else jumping them, and it'd force players to make some hard choices about whether to potentially give away their position with gunfire or just run, possibly right into another player.

Mostly, I just like the idea of having dangerous wild animals in a battle royale game because I want the developers to make the dropped in supply crates occasionally contain a bear that mauls whoever goes to open it. Like, whenever a player comes to within a certain distance, the crate just explodes into flinders and there's a giant bear on top of the player just savaging the shit out of them. And make one of the melee weapons in the game just a fucking brick, because that's probably as close as we're ever going to get to a Condemned 3.

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CurseTheseMetalHands

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@bored_and_agitated: Better TV mode would be enough to make me happy. Though, wouldn't hurt to throw some extra horsepower in there if it's cost effective, even if they have to restrict developers from taking advantage of it until they release an equally updated standard Switch. Even then, the upgrade in power shouldn't be so substantial that early adopters get screwed by games that run like garbage on their original hardware. If it just offers a modest boost in performance and better battery life, with a few convenience features (like the option for Bluetooth headphones), I can't imagine too many people would feel burned. Plus, come 2020-ish, you have to figure a percentage of those early adopters would welcome the upgrade and the chance to hand off their original model to their kids, younger sibling, spouse or what-have-you.

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CurseTheseMetalHands

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@fedallah: I'd certainly buy one. But I suppose a key issue would be that the system's name is intrinsically linked to what the system is all about, and Nintendo might be loathe to put out a Switch that doesn't 'switch' between console and handheld modes. If it doesn't switch, what do they call it? How do they let consumers know it's basically a Switch but it's only a console? I imagine that's a major stumbling block for marketing.

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CurseTheseMetalHands

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An updated Switch that wouldn't alienate consumers who already bought one would be a version that isn't a handheld. Dump the screen and the battery and you either offer a cheaper system that allows people who want to play Switch games but don't give a damn about portability to do so, or you charge the same but slip in a CPU/GPU upgrade that lets games run/look better on televisions - upgrades Nintendo later rolls into the new version of the proper Switch a year later. The people who care about the handheld aspect don't feel burned, the people who didn't buy a Switch because they didn't want to pay extra money for a feature they didn't care about finally buy a Switch, and some percentage of people who already bought a Switch pick up one of the new units so that they have both a handheld and a dedicated TV unit, and Nintendo still has the option to release a new version of the handheld Switch (with additional bells and whistles that only matter for the handheld mode) in 2020. Everyone wins.

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CurseTheseMetalHands

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I really wish they'd just dump the modern day/out of Animus stuff, or make it purely optional/skippable or something, because that's become the thing that's kept me from wanting to engage with Assassin's Creed these days. As much as I want to play Origins and this, I just don't think I can stand all the outside the Animus bullshit intruding on my experience.

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CurseTheseMetalHands

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I don't care for this review format at all.

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CurseTheseMetalHands

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Rogue Legacy, Hollow Knight, Dead Cells and how many countless others? With so many games out there getting 2D controls right, it's just impossible to get past games that seem to flub it on that front. It's a damn shame, too, because I would've been into this if it actually played the way you expect these sort of games to play.

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CurseTheseMetalHands

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Does it have LEDs to really show off that translucent blue shell? Because, if not, that seems like a missed opportunity. Though, really, this thing is going to have such limited availability, with the bulk being bought by asshats just looking to flip it on eBay, that it'd only annoy me even more if it was a better, more desirable design.

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CurseTheseMetalHands

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I really wish they dedicated more screen space to the game video. There's something about the windowed format...I actually feel a little ill trying to watch this. Almost...I don't know, claustrophobic or something.

Edit: Okay, it gets better after 6-7 minutes.

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CurseTheseMetalHands

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Holy shit! It's a Brad and Jeff Quick Look! I wish there were more of these.