Never realised there was such an australian contingent here, I must post to the forums more...
I'm in Brisbane, so there's pretty much zero chance of them getting up here. But on the off chance, I'll recommend my local, The Scratch, for epic beers... (although it has an under 60 person licence it has seriously epic beers)
Historically game demos have been developed with their replay-ability in mind. A developer had to make balanced decisions about what to include in a demo. They must ensure that it is thrilling enough to lure players in to making a purchase, but doesn't provide so much fun for the player that they are content to stick with the demo and not purchase anything at all.
Perhaps these factors influence up to the design of a complete game too.
By introducing an expiration mechanic Nintendo are removing the need for developers to make some of these decisions so perhaps this will lead to different types of demos, and that this will in turn trickle up to the design of the complete games also.
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