Something went wrong. Try again later

D5tryr

This user has not updated recently.

12 0 25 0
Forum Posts Wiki Points Following Followers

D5tryr's forum posts

Avatar image for d5tryr
D5tryr

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Bloody Good Time, you could hear the tumble weeds rolling through that lobby...

Avatar image for d5tryr
D5tryr

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#2  Edited By D5tryr

Never realised there was such an australian contingent here, I must post to the forums more...

I'm in Brisbane, so there's pretty much zero chance of them getting up here. But on the off chance, I'll recommend my local, The Scratch, for epic beers... (although it has an under 60 person licence it has seriously epic beers)

Avatar image for d5tryr
D5tryr

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#3  Edited By D5tryr

Historically game demos have been developed with their replay-ability in mind. A developer had to make balanced decisions about what to include in a demo. They must ensure that it is thrilling enough to lure players in to making a purchase, but doesn't provide so much fun for the player that they are content to stick with the demo and not purchase anything at all.

Perhaps these factors influence up to the design of a complete game too.

By introducing an expiration mechanic Nintendo are removing the need for developers to make some of these decisions so perhaps this will lead to different types of demos, and that this will in turn trickle up to the design of the complete games also.

Avatar image for d5tryr
D5tryr

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#4  Edited By D5tryr

Why is so heretical to suggest dropping scores?