Wait, does this mean if we ever get a video beastcast that we'll finally get to SEE the chair revolve?
Also, that's a turn for the books that the bombcast will actually be recorded on tuesday now, right?
Oh one last thing: Once this format has been running for a while, I'd be really curious to see the breakdown of how people are consuming the bombcast. I imagine it'll probably do pretty well live; With chat and everything, it might almost have a bit of the magic of the nightly E3 streams etc. I'd be interested to see the rest of the breakdown with watching the archives or just listening to the old audio version like a luddite (probably what I'll do). Audio will still probably be the most popular by a decent chunk, I'd guess?
I'm a big Blizzard fan but I've never enjoyed RTSes. I really enjoy the progression aspect of WoW, Diablo, and even Hearthstone. Whether you're leveling up, collecting gear, or discovering new cards - you're building a character or deck.
Whereas StarCraft just seems like a series of missions that mostly just unfold the same way. You start with a little HQ, you send out gatherer units, you use your gathered stuff to build some armies, then you send your armies out to fight other armies and if you win you get to move onto the next mission where you'll build up another base and another few armies and so forth.
Am I missing something?
Well, it's a gameplay loop interspersed with bits of story. In abstraction, it's not really any different from most other video game campaigns. And they do try to vary the actual objectives of the story missions.
The progression in Starcraft is you getting better at the game. Same way Chess is a good game despite not earning xp or perks for your pieces that carry over into new games. They're saving that for Chess 2.
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