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Dark

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We are looking at $470AUD here in Aus apparently, when I heard $300 I figured it would be around $450 here from experience.

Its actually not to bad compared to the rude price increases we can get here.

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#2  Edited By Dark
@skullpanda1 said:

- 32GB seems like a small amount of onboard storage once you include formatting and system resources.

Jeff was saying that apparently it uses normal SD cards or some such up to 250 gigs, disk space shouldn't be a massive issue if true.

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@sargon: Silicon lottery has a lot of sway in how far you can overclock anything these days, even within the exact same model some CPU's will overclock far more than others, some barely overclock at all. Even with amazing cooling and good motherboard power distribution some hardware just wont overclock far enough to matter if you were unlucky and got a lower quality part.

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Its been hard to figure out my relationship problems without Ryan around to call, Brad just doesn't seem to have the soft and loving gaze that Ryan had.

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#5  Edited By Dark

Have a look at Science Studio on youtube, half his video's are him building things as cheap as he can with different parts and seeing how they end up working with modern games. He does a lot of 'x00 dollar' builds and so forth.

::EDIT:: Actually here he does a $350 build with an RX 480, if you had a budget of 500 I would put the excess into the mobo and cpu but he gets plenty playable FPS in the games mentioned with a $5 amd cpu. Plenty of youtubers have done the legwork and research for these types of builds, just have good look around some of the larger channels, most have made new builds because of all the new low end cards being so good on the bang for buck scale.

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@pyrodactyl: Its British Copyright, there are differences to the US. Also Rupert Murdoch is the Disney of europe these days, hes known for throwing lawsuits around all over the place.

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#8  Edited By Dark

As someone who owns the vive and have done lots with it and seen lots of people do things with it I can give you a basic idea.

Its person to person, whilst your doing roomscale movement with teleporting you are generally fine, the movement is so close to 1 to 1 that the brain doesn't have much issue with it. You can get some disorientation with teleportation but it seems the brain adapts to it pretty quickly.

Free movement (whilst standing) is person to person, whilst sitting its the same. I don't get motion sick but the first time I played Spellfighter VR it hit me pretty hard, the instant I went to move I nearly fell over my body got so confused with what was happening, got very sick not long after lasting for 4 hours. However after doing it again and again in short bursts, it doesn't effect me at all anymore, I don't lose balance nor do I get even slightly sick with free movement.

If you get motion sickness, you're SoL, VR sickness is wierd and hits for a long time when it does hit. However if you don't get it then its still no guarantee, although it seems you can train yourself out of it if you can deal with feeling sick the first few times.

Sadly with VR you can never really tell how each person will react until they try, the only real guarantee I can give is if you already suffer from motion sickness then nothing will change here (without roomscale/teleporting mechanics)

p.s. Frame stuttering, freezing and wierd movement (eg, car flipping upside down) can really hurt your brain, it just doesn't know what to do with the information and shocks you quite a bit.

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Whilst I aint an expert on all this, I have been dealing with stereos and audio for years. Generally your Watt RMS is a simple number to determine how loud the speaker can effectively go (or how much power it can take), that's is the most basic interpretation of what that figure is but in reality there are more factors to speaker loudness.

The amplifiers power should never exceed the speakers ability to use the power, with car audio you are generally fine unless you are trying to run a sub woofer or something, the speakers aren't that hard to drive.

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The only issue I had with Soma where after a while of constantly getting caught by the same monsters they became just annoying, some area's when they had long squences of constant monsters just got old very quick.

I will say however, I noticed on a few occasions that some of the monsters actually despawn/spawn near you to keep them catching you off guard. When hiding and looking through windows I witnessed monsters suddely despawning only to respawn a minute later in the same spot.