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Darth_Navster

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When You Walk Through the Gotham, You Better Watch Your Back

Note: Minor spoilers for Batman: The Telltale Series.

The Batsuit is on point
The Batsuit is on point

For as much as I’ve enjoyed Batman stories over the years, I’ve always subscribed to the notion that the Caped Crusader is always the least interesting character in his stories. This is definitely not a unique opinion to have about the iconic hero, but whether it’s the Joker, James Gordon, or any other charismatic Gothamite, the Bat’s brooding, tight-lipped schtick pales in comparison to the various personalities he encounters. Batman: The Telltale Series’s retelling of the Dark Knight’s adventures is no different in this regard, but what’s new is the character that most dampens Batman’s shine is himself, or rather, his alter ego Bruce Wayne. Telltale’s focus on the man behind the mask opens up an aspect of the character that was minimized in previous video game adaptations, and as a result makes for exciting narrative and gameplay potential. Furthermore, by making some smart tweaks to our hero’s origin that reframes how he views his fight for justice, the episodic series manages to craft a distinct Bat-universe that drew me in despite a weariness for more stories featuring the famed cowl.

Batman: The Telltale Series very much follows in the formula of previous releases by the developer. There’s a five episode season, there are the trappings of a modern adventure game, the story superficially adapts to the player's’ choices, and action scenes amount to QTE button presses. It speaks to how consistent the formula remains in that I hadn’t played one of these since The Walking Dead season one and didn’t miss a beat. Unfortunately, with this sort of consistency comes a game engine that is being asked to do a lot more than it was designed for, and the Xbox One version of the game is full of bugs related to audio syncing, texture loading, camera placement, and sluggish framerate. Despite these issues, I found myself pressing forward simply based on Telltale’s fresh take on the iconic character’s well-worn story.

Suddenly, I want a Telltale Archer series. I wonder why...
Suddenly, I want a Telltale Archer series. I wonder why...

What makes this version of Batman so intriguing is its raising of a simple question: How did the Waynes become the most powerful family in the corrupt, crime-ridden city of Gotham without getting their hands dirty? The game’s answer is just as simple: They couldn’t. Indeed, by the end of the first episode, information comes to light that Thomas Wayne had collaborated with the city’s crime bosses in order to amass wealth and control Gotham. Later episodes detail the elder Wayne’s many crimes, including false imprisonment and assassination of his many enemies, and the revelations shatter Batman’s view of his crusade. The fortune and privilege he uses to fuel his campaign against crime was in fact generated by creating the conditions for that very crime to flourish, and many of the villains he faces were once victims of his father. These contradictions make for a fascinating re-alignment in Bruce Wayne’s moral compass while he works to rectify his family’s innumerable sins.

In many ways Telltale’s take on Batman comes rooted in a post-Great Recession world. With income inequality ever-growing and the regular drumbeat of wealthy individuals implicated in corruption scandals and abuse of power, there has been a growing distrust for the moneyed elite. Why then would audiences find a morally pure benevolent billionaire who takes the law into his own hands all that interesting? By compromising the Wayne family’s seemingly perfect facade, the hero is diminished in a way that no previous work has. Batman is now simply another impure cog in Gotham’s uncaring machinery.

The QTE prompts are well placed, although sometimes the window to react feels short
The QTE prompts are well placed, although sometimes the window to react feels short

One thing that modern Batman stories seem to struggle to justify is whether the large outlay of resources required to don the cowl could be put to better use in treating Gotham’s many ills. Rather than paying for a cutting edge Batmobile, wouldn’t it be more effective to put that money into improving schools? Rather than building a network to spy on citizens, couldn’t that effort be used to give the city free internet? But you can’t make a blockbuster film or bestselling comic book by having Bruce Wayne simply glad hand politicians and write checks, so extraordinary circumstances come up to make the Bat’s presence justified. Perhaps Gotham is a literal warzone of clashing gangs, or the police are corrupt to a man, or there’s a wide world of super-powered villains that no average human can fight. The developers at Telltale seem to understand this conundrum and smartly focus on the duality of Bruce Wayne and Batman and how each persona interacts with Gotham’s many systems.

The Bruce Wayne of Telltale’s imagining seems to understand that in order for meaningful and lasting change to take root in Gotham, there must be a fundamental realignment in how the city functions. To that end he funds initiatives like a new psychiatric hospital to offer more humane treatment compared to the ghastly Arkham Asylum. He also pledges his support for the mayoral campaign of Harvey Dent, who vows to clean up the corruption of Mayor Hill’s current administration. As such, much of the game has the player outfitted in Wayne’s bespoke suits as he navigates Gothamites’ competing interests through dialog. This conveniently compliments Telltale’s writing strengths and their excellent cause and effect system. There’s a building tension as Bruce must tactfully balance what’s best for the city, what’s best for those he cares about, and what’s best for him.

The investigation scenes are similar to how they were presented in the Arkham games
The investigation scenes are similar to how they were presented in the Arkham games

In many ways this aspect of the game reminded me of the The Wire, where an individual’s actions are shaped and limited by the institutions and machinations that surround them. Now, I certainly don’t mean that Batman: The Telltale Series rises to the quality of writing in The Wire, but its emphasis on systems affecting a city’s fortunes certainly evokes David Simon’s opus. Like the semi-fictional Baltimore, the overlapping systems and motivations that keep Gotham humming require that the player carefully consider how to deploy the vast resources at their disposal, often with incomplete information. It’s surprisingly nuanced, but it is ultimately undermined by the story’s dullest aspect: Batman.

Given the game’s title, it’s no surprise that the titular hero gets ample screen time. Batman’s portrayal comes across as fairly conventional. He wears an armored suit, wields a bunch of high-tech gadgets, speaks with a low growl, and punches a whole bunch of dudes in the face. Bruce dons the cowl whenever the story calls for him to take a sledgehammer to his problems, and unsurprisingly this is where the game’s nuances are smashed away. There’s minimal dialog in the Batman sequences and action is paramount. Unfortunately, this is also where Telltale’s game design also stumbles. In addition to the engine’s bugs feeling more pronounced in these segments, the action sequences are boring QTEs that awkwardly slows down the choreography while also failing to provide the player with a feeling of control. While there are slower-paced investigation scenes that are inoffensive, it never feels like there’s enough to prevent me from yearning to get back into Bruce’s imported loafers.

I can’t help but feel that Telltale could create something extraordinary were they unshackled from the demands of their various licenses. The Bruce Wayne half of Batman: The Telltale Series feels like a different, better game than the Dark Knight’s segments, and I wish that there was more of the former than the latter. To the game’s credit, there are scenarios in the game that allow the player to engage as either Bruce Wayne or Batman, and I hope that season 2 offers more of those segments. Despite my ever-increasing Bat-fatigue, the developers have managed to craft a compelling story that offers a new perspective on our hero’s well-worn mythos. If that’s enough to intrigue the overwhelmed Bat-fan within you, then Telltale’s latest may be worth checking out.

12 Comments

12 Comments

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asmo917

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Excellent and timely (for me!) write up on the series. I just finished it over my holiday break, and shared a lot of your opinions.

My history with Telltale is similar, although I played Fables and the first episode of Game of Thrones in addition to The Walking Dead Season 1 before saying "That's quite enough, Telltale." I also think I'll eventually play Tales from the Borderlands, because the writing is apparently pretty good, and I've never come to these games for anything other than story. I didn't have the technical issues you did - frame rate is a serious bummer consistently and I had one crash at the final choices summary screen of episode 2, but I never shook the feeling I was playing with a time bomb.

And for as much as I slag on Telltale's gameplay, the investigation and attack planning at least changed things up a little bit and probably kept me moving through the series. I also felt like this was the first of their games where I needed more time to consider my actions and try to think about how the next dominos would fall, but that plays in nicely to the The Wire comparison I wouldn't have considered. All the pieces matter, indeed, but you're also on a pretty unforgiving clock in some cases.

I'm both intrigued for a Season 2, but a little disappointed they so clearly set the stage for the obvious big bad guy. Batman stories are, I think, at their best when they use more of the rogue's gallery. In fact, I think I'm going to go read Hush.

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Darth_Navster

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@asmo917: I'll admit that playing through Batman has given me a new appreciation for Telltale's method of storytelling, and I just may get around to playing The Wolf Among Us and Tales from the Borderlands at some point. Is Wolf worth it for someone who knows next to nothing about Fables?

You also bring up a great point that the attack planning stuff for Batman's action scenes are pretty neat (and I do love how it subverts itself later on if you make a certain choice). There's enough going on that I think they can do cool stuff with the universe in season 2, but like you I'm also weary of who they set up as the big bad. Then again, the way they introduced that character in season 1 was refreshing, so I hold hope that Telltale can deliver.

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asmo917

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@darth_navster: I knew very little going into Wolf and it inspired me to read the first two volumes. I think you'd enjoy it based on what you've said about Batman - the focus is more on investigation, interrogation, and choices as opposed to QTEs. If you know the basics of fairy tales, you know enough to enjoy those characters in a noir-ish dirty 1980's New York.

I think I missed the scene you're referring to in the spoiler quote, but I'm not sure. Or was it the scene in the Wayne boardroom where Penguin foils that tech? I honestly don't even remember how they justify that. There were some weak links in that story that felt like they were padding things out to hit five episodes, which I think is another consistent Telltale weakness.

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OurSin_360

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First episode is free on steam, i played a bit and enjoyed it. I think just the fact its batman makes it more interesting than their other games.

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Darth_Navster

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@oursin_360: I do really like Telltale giving away the first episodes of their games for free. I did the same thing as you and decided to buy the series because I liked it so much. For $12 CAD it was a steal.

@asmo917: Depending on your choice on whether to take down Harvey or Cobblepot first (I chose Harvey), Cobblepot can use WayneTech to put a trace to find and compromise the Bat Computer. In response, Bruce shuts down all his tech, and there's a subsequent scene where he must go through a fight without pre-planning. I believe this makes the QTE prompts harder to follow, but in practice it doesn't amount to much.

Thanks for letting me know about Wolf. It's been sitting on my Xbox One since it came free on Games with Gold, so there's really no reason for me not to play it.

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veektarius

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Edited By veektarius

It's not necessarily "Batman's" fault that the Bruce Wayne segments are more interesting than Batman's. Bruce Wayne gives speeches and has conversations - Batman doesn't. Batman hits people. And while the Arkham games focus on making that part good, the Telltale games only include button prompts as sort of a psychological device to keep the player from becoming passive.

Anyway, it's a pretty good writeup. The focus on Bruce Wayne is what I brought up when recommending the game to others. I think you oversell its political nuance; the way the political environment functions in terms of the mayoral election, media, and Wayne Corp board is mostly a plot device designed to send Bruce's life into a tailspin, and not in a very convincing manner, either. It was stupid how innuendo about his father resulted in his own life falling apart - that's not how the law works. It was definitely the worst part of the game for me and something to be improved upon - Batman might be effective at solving things with his fists, but Bruce almost never solves anything when he gets into a conversation, and the game's intended balance between the two halves of his persona suffers for it.

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Teddie

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@asmo917: Depending on your choice on whether to take down Harvey or Cobblepot first (I chose Harvey), Cobblepot can use WayneTech to put a trace to find and compromise the Bat Computer. In response, Bruce shuts down all his tech, and there's a subsequent scene where he must go through a fight without pre-planning. I believe this makes the QTE prompts harder to follow, but in practice it doesn't amount to much.

That actually happens anyway if you go to Cobblepot first, like I did. I actually thought they'd done a good job there because then it cut to Harvey outside a burning Wayne Manor, as if there would be two different scenarios, but apparently they just cut one out of my playthrough because I didn't go there first. That sucks.

Also, I totally disagree about the QTE's being well implemented. About 90% of them play out exactly the same whether you hit the prompt or not (same animation etc). They're completely half-baked.

Overall I enjoyed it, but the gameplay and"choices matter" stuff is never beneficial to my enjoyment. The story is good and the characters are generally well done (Catwoman is as boring as ever, but at least I didn't have to engage with any of the lame "dangerous romance" stuff this time). I'm pretty impressed that they actually managed to put out an episode every month, which is hopefully a trend for their future games. I'm also looking forward to whatever they do for season 2, because their take on the Joker seemed somewhat unique, and maybe they'll take back some of the "everyone loves Bruce Wayne/Batman again now immediately" from the ending if they have another 5 episodes to explore the repercussions of this season.

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Darth_Navster

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@veektarius: I think there could have been a better way to implement Batman. Not all of his characterizations have reduced him to somebody that simply hits people. He's also a master detective and strategist, and so perhaps if Telltale focused on those aspects and minimized fighting they may have made Batman's segments more compelling.

I also disagree that the Wayne family revelations shouldn't have affected Bruce. As I recall, nowhere in the plot do the authorities charge Bruce with anything, let alone for his parents' actions. Sure, the cops raid his home, but they make it very clear that they are only taking Wayne Corp computers and files as that is related to the ongoing investigation about his parents' mob ties. That's possibly judicial overreach, but not out of the realm of possibility. As for him losing CEO status at his company, that's a private matter for the board of directors who don't want to be associated with the Wayne family. Finally, Harvey's takeover of Wayne Manor is clearly the point where he really loses it and the story makes it clear what he's doing is illegal. None of this would be unfathomable in the real world.

@teddie: I don't recall ever saying that the QTEs were well implemented. The prompts are neatly integrated into the action, but that's about the only good thing I can say about them. But yeah, here's hoping that they maintain a more antagonistic relationship between Bruce/Batman and Gotham in season 2. It's just more interesting that way!

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veektarius

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@darth_navster: CEOs don't even step down quickly when a scandal breaks out around themselves, much less their relatives. Can't agree with you on that one. As for the police search, I suppose it is possible that a warrant could be issued if there were evidence, but the stories in the papers were made out to be short on facts and long on speculation, true though they ultimately proved to be.

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Darth_Navster

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Edited By Darth_Navster

@veektarius: There have been plenty of real world examples of CEOs stepping down soon after a scandal breaks. Ellen Pao stepped down within a month of her Reddit debacle, for instance. Hell, just last year Roger Ailes was let go from Fox News only 15 days after his scandal broke out. As for the speculation that the company wouldn't want to distance itself from Bruce Wayne just because it was his parents that were involved in the scandal, I think the game makes a good case for it. I'd argue that since the entire company was compromised by Thomas Wayne dealings, they'd want to distance themselves from the man that inherited his father's ill-gotten empire. For a publicly traded company like Wayne Industries, it would be the most logical thing from them to do in the face of mounting public outrage.

Edit: As for being surprised that an investigation can commence based on reports short on evidence and long on speculation, let's not forget that was exactly what happened with Hilary Clinton and the e-mail controversy.

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veektarius

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@darth_navster: Hillary Clinton did break the rules regarding official communications. The investigation was only into how badly.

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Darth_Navster

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Edited By Darth_Navster

@veektarius: True, but the investigation that brought the private e-mail server to light was the result of the witchhunt that were the Benghazi hearings. That specific debacle was the one I was referring to that was long on speculation and short on evidence.